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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185£24.37Clearance
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There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region.

You must also wisely choose who will be the Leader of each Band, as only Leaders can use their special abilities to aid you. The player who can gather the most Glory over three Ages will be crowned Lord of Ethnos-and win the game! At the end of the First Age, the player with the most Control markers in each Kingdom earns Glory equal to the lowest Glory token in that Kingdom, as normal. At the end of the Second Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the middle Glory token in that Kingdom (in the "II" space). The player with the second most Control markers earns Glory equal to the lowest Glory token there (in the "I" space). Players continue taking turns recruiting Allies and playing Bands until the third Dragon card is revealed. Lay down the cards you want to include in the Band in front of you-remember that they must all be the same color or Tribe.However, if only one player has Control markers in a Kingdom at the end of the Second Age, that player earns Glory equal to the value of both Glory tokens in that Kingdom! You'll have to consider spending resources in every Kingdom, even if there is no chance of winning control there! Once all of the players have earned their Glory, all players must discard all of their Bands of Allies. The variation of the races in each game makes for a tonne of things to think about. Only half of those available are so you’re never really playing the same game each time. Also, due to them not being in the game all the time there’s no ‘one strategy’. Races

In the land of Ethnos, the players are leaders seeking to reunite the six kingdoms. To do this, they must grow a force drawn from six different tribes of fantasy creatures. Leaders must use each race’s unique ability to gain dominance over the other players and the land.

Board Game Reviews & How to Play Videos

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins! I can't remember the exact moment, but I think in season 2 he just really lets his anger get the best of him, beating people up on the sidewalk for the most trivial stuff. Just his explosive temper,... Example 2: Alexis would like to add a Control marker to Duris. However, her purple Band of Allies has only 2 cards, and she already has 2 markers in Duris. She opts instead to add one of her markers to Rhea and gain the majority there. Normally, she would not be allowed to add a marker to the red Kingdom when playing a purple Leader. However, since the Leader of her Band is a Wingfolk, she can use its ability that allows the marker to be placed in any Kingdom! Alexis then discards the other cards from her hand. Some of the Tribes have abilities that come into play during the resolution of the End of an Age. Pay special attention to the Tribes of Ethnos chapterat this point if you have the Dwarves, Giants, Merfolk, Orcs, Skeletons, or Trolls in play. Glory For The Band Of Allies When playing a game with two or three players, there are only two Ages. All of the normal rules are used, except for these changes:

In case of a tie, the winner is the tied player with the most Control markers on the board. If a tie persists, victory goes to the largest Band of Allies played in the last Age, then second largest, and so on.How to win:Score the most glory by controlling regions, playing large bands and scoring other points through various Race special abilities. Shuffle all the Setup cards and turn over six of them. These cards determine which six Tribes will be used in the game.

Some Tribe abilities refer to "X". This means the total number of cards in that Leader's Band of Allies. A Band of Allies is a group of cards that you play together from your hand. A Band can include anywhere from 1 to 10 cards. All of the cards in a Band must belong to the same Tribe (i.e., have the same name and art) or to the same Kingdom (i.e., have the same color). In a 3-player game, the Kingdoms are scored normally at the end of both Ages. Playing A Band Of Allies For 2-player Games Players win 'Glory' at the end of each age by having the most control markers in each kingdom. They add control markers by sending in a Band of Allies. But only if they play more Allies than they have existing markers already in that region. If there is a tie for the most Control markers in a Kingdom, the Glory awards for the tied players are combined together and then divided equally between them (rounded down).At the end of the last age, the rulers of Ethnos left the six Kingdoms without leadership, and scattered the twelve ancient tribes across the land. A once-prosperous and glorious empire was reduced to ruins. Now, it’s the dawning of a new age, and you have a chance to unite the members of the scattered tribes and take control of the Kingdoms under one rule, once and for all! If your Band is large enough, place one of your Control markers on the Kingdom that matches the color of your Leader card. You can only place a Control marker if there are currently fewer Control markers of your color in that Kingdom than the number of cards in the Band you just played (for example, you only need 1 card to place your first marker in a Kingdom, 2 cards to place your second marker there, and so on). When the third Dragon is drawn, the current Age ends immediately. At this point, the following happens: Allies Scatter a. If the Merfolk are in play, place the Merfolk board next to the main game board with the side matching the number of players in the game face up. Each player places one of their Control markers on the "0" space of the Merfolk board.

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