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Games Workshop 60010101001" Horus Heresy: Betrayal at Calth (Eng)

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Then, the Ultramarines player sets up Captain Aethon and his Legion Veteran Tactical Squad anywhere in the Ultramarines Deployment Zone.

As the magos concentrated on gaining access to Calth's planetary defence system, the Loyalists' fate took a turn for the worst. The forces of the XVII th Legion's Commander Hol Beloth descended upon the guildhall with a vengeance. He had come to punish the hated Ultramarines with a force of Traitor Titans, the Word Bearers' Terminator-armoured Cataphractii and the dreaded daemon-possessed Astartes of the Gal Vorbak.At the orbital watchtower high above Calth, located at the Kalkas Fortalice, Uhl Kehal Hesst, a Mechanicus Server of Instrumentation, detected scrapcode within the global Cogitator system -- the dull amber threads of diseased information buried in the mass of healthy data. There was 2% more of it than any Analyticae projection had calculated for the Calth noosphere, the entirety of Cogitator data being used across Calth's global system, even under the irregular circumstances wrought by the conjunction of Imperial forces on the planet below. This was an unacceptable margin of error for the system, and the Mechanicus' senior Tech-priests reported the problem to Guilliman. They informed the Primarch that the scrapcode problem had been identified as a hindrance and that, though regrettable, these things did often happen within complex Cogitator systems and should not hamper his Legion's preparations for the coming campaign. A guttural roar erupted from the darkness behind them, followed closely by the bark of bolters. ‘That’s not the only thing we have to worry about,’ snarled Aethon. ‘Weapons up!’ Forces

A miracle occurs, as Primarch Roboute Guilliman intervenes in the vacuum of space, slaying the treacherous Word Bearers Embattled Ultramarines survivors take refuge in the caverns beneath Calth's surface as the Underworld War begins. Guilliman assembled a force of fifty Ultramarines to teleport aboard the platform. While they were assaulting the main control center, Kor Phaeron was able to stun Guilliman with powers granted by the Warp. While Guilliman was temporarily helpless, Phaeron bent over him with a ritual knife. He could have killed the primarch, but was intoxicated with the idea of converting Guilliman to Chaos, just as Erebus had converted Horus. This was a fatal mistake; although his flesh was pierced, Guilliman was resistant to the dark influence of Phaeron's blade, and tore Phaeron's primary heart from his chest with his massive armour claw. This was not enough to kill Phaeron, but was enough to drive him and his elite guard from the platform. Sergeant Thiel swiftly destroyed the platform's data systems, breaking the Word Bearers' control of the defence grid. [2w] [2y] [2z]The Horus Heresy: Betrayal at Calth also includes several Multiplayer maps allowing players to fight as Ultramarines or Word Bearers in either objective based missions or deathmatch. Bring the full arsenal of your chosen Legion to bear against friends with private matches or against opponents across the world with built in matchmaking. Multiplayer mode is available to both PC and VR players, allowing both formats to play against one another. VR NOT REQUIRED TO PLAY Roboute Guilliman, Primarch of the Ultramarines Legion, prior to the teleportation assault on the Zetsun Verid Fleet Yard As the Titans moved closer to the guildhall, the last Shadowsword accompanying the 4th Company fired and damaged one of the striding giants, but the pair of Titans returned fire in unison, destroying the super-heavy tank in a vast conflagration of Titan-grade weapons fire. Ventanus knew then that their attempt had all been for naught. The Traitors of the XVII th Legion had seemingly won the Battle of Calth. Despite a few small victories, the onset of dusk over the capital city of Numinas appeared to herald the end of the Ultramarines Legion. In less than twelve hours, almost one hundred thousand Ultramarines had been slain and the Word Bearers controlled almost every major city and strategic target on Calth. With debris from the orbital massacre continuing to rain down on the besieged planet, orbital strikes obliterating vast swathes of the landscape and the catastrophic collateral damage caused by any battle between the Legiones Astartes, casualties amongst the civilian population were beyond nightmarish. Millions upon millions of Imperial citizens perished in fear and agony in the first few hours, and millions more continued to die as the fighting carried on. Indeed, the Word Bearers' intent seemed less to persecute the Ultramarines of the XIII th Legion than it was to cause as much death and destruction as was possible. The reinforcements included a column of Land Raiders and other armour supported by three Titans: two Reavers and a massive Warlord-class Titan. An infantry force followed, moving rapidly. This force included mostly Ultramarines and Mechanicus Skitarii elements from Barrtor and the Sharud muster, but there were 20,000 Imperial Army troops as well, bringing lighter armoured vehicles and support weapons to bear. The relief force formed two prongs of assault. One was a Legion force led by a sergeant of the 112 th Company named Anchise, and a captain of the 19 th Company called Aethon. The other was predominantly composed of Imperial Army troops commanded by a Colonel Bartol of the 41 st Neride Regiment, but it was now under the direct command of Eikos Lamiad and a lumbering Ultramarines Contemptor Pattern Dreadnought.

Over a million soldiers the Imperial Army were mustered for the planned Ghaslaskh Crusade, including several established army groups such as the Calaq War Host, and nearly a dozen newly raised regiments from the various cities and agricultural provinces of Calth. Also added to the muster was a number of Solar Auxilia pattern regiments in anticipation of void actions against Ork asteroid-craft at Ghaslakh, including the much renowned 41 st Espandor High Guard. Other notable regiments include: Yet, despite the Loyalists' last-minute victory and the survival of the Ultramarines Legion and its Primarch, the forces of Chaos could consider their assault on Calth a success. The XIII th Legion had been badly crippled and no longer presented a viable threat to Horus' plan to drive on Terra.On the surface, havoc entered Leptius Numinus in the form of the daemon Samus, who had "entered" the compound in the body of the captured Commander Cxir. Ventanus only managed to slay it by the slimmest of margins [2s] [2t]. In coordination with Erebus on the surface, who had nearly completed his ritual, Kor Phaeron turned the orbital platform's weapons onto the Veridian sun itself. [2u] Endgame Gathering at Saturn those of his Legion who had been embarked on crusades in distant parts of the galaxy, Roboute Guilliman would depart the Sol System mere months before news of Horus' rebellion reached the Emperor's ears. The turbulent state of the Empyrean in those years would see the Ultramarines' main strength journey to Calth by a winding and obtuse trail which would also cloak them from all attempts by Terra to recall them or forewarn them of Horus' actions. The Word Bearers, delayed by the slaughter at Istvaan, would not arrive at Calth until the majority of the XIII th Legion had already gathered, travelling a path of blood and ashes of their creation. First things first – this ain't no game for rookies. It's an expensive (but great value), tactically sophisticated board game that will demand a good few hours of preparation before you can play. The miniatures included in the game – all those beautiful old-school Space Marines and Terminators and such – come on the traditional Games Workshop sprues, and you're going to have to cut, snip and glue every one together using the elegant new construction instructions. The Word Bearers' use of Calth's orbital defence platforms against Calth's sun destabilised it, tore away the outer layers of its photosphere and threatened to cause it to explode as a supernova. The Veridian System's star, its colour changing from a bright yellow to an angry blue as its internal composition shifted, immediately suffered a flare trauma, and shortly after unleashed massive solar flares that irradiated Calth with lethal levels of radiation and stripped away its once dense oxygen-nitrogen atmosphere. You'll also receive a Founder's Badge on Steam, designating you always and forever as an early adopter of Betrayal at Calth.

Single-Player Campaign: 24 combat scenarios exploring the conflict between two factions of Space Marines, divided into 5 Acts. The story progresses linearly and each level presents unique challenges intertwined with the drama of the narrative. The arcology systems offered sufficient protection for the remaining inhabitants of Calth and their defenders to survive the wave of solar death that was about to engulf their world. This message successfully reached many millions of people who successfully took shelter within Calth's underground warrens, which had originally been built to free up more land for agricultural cultivation. The Ultramarines Force consists of Captain Aethon and one Legion Veteran Tactical Squad. The Word Bearers Force consists of one Legion Veteran Tactical Squad and Sor Gharax.Low Ammo: Whenever a unit makes a Shoot action, halve the Firepower of each model’s Ranged Weapon (rounding up). Note that this does not affect Critical Effects – for example, a Plasma Gun’s critical effect still adds 4 dice to the roll. There were many portents of the tragedy soon to unfold upon Calth. Given the extraordinary thoroughness with which the XIII th Legion maintained its readiness, it might have been considered tragic, or incompetent, that so few were heeded. The first signs of the Word Bearers betrayal was the minor interruption in Vox traffic around Calth that was attributed to solar distortion -- the void was known to forever creak and whisper around the audible and electromagnetic ranges. Soon there were various reports of a voice chanting over Calthian Vox-links in Calth space. This eerie chanting soon interfered with the main orbital data-feed between the orbital installations and the surface of Calth for several seconds. An hour later, there were two more bursts of such interference, the source of which remained undetermined. Calth Communications Control reported an hour later that there were "a series of malfunction events" and warned that further communication disruptions might be expected during the day until the problem was identified. An hour after that, on the night side of Calth, the first of the bad dreams began. Full deployment at Calth, all at a nominal strength of 10,000 Legionaries. These Chapters were concentrated around Calth's primary spaceport at Numinus City in western Erud: On the far side of Calth, where night currently reigned, in the sprawling munitions plants of Dainhold, the Word Bearers drove screaming swarms of ragged auxiliaries against the warriors of the XIII th Legion that had barricaded themselves within the fortified manufactorum buildings. Only when the Ultramarines' guns had run dry and the corridors of the manufactoria were strewn with the blasted corpses of the fallen, did Nur Asoktan lead the Cataphractii-armoured elite of the Flayed Hand forwards to hunt down the surviving Ultramarines. Outmatched and cornered, the warriors of Ultramar fought on with combat blades and improvised explosive devices, severing power to several facilities so as to use the darkness to their advantage. Here's what I've always loved about Games Workshop stuff – there's a real cleanness about the design. There's never a great deal of mechanical clutter. Space Hulk is the prime example – it does so much with so few rules. But Blood Bowl is up there too – once you get the rules down, you're on solid ground. You can, optionally, incorporate other rules and wrinkles into both these games, but they are built on good, simple foundations.

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