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Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Reikenor the Grimhailer

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You’ll want to use Reikenor to clear out hordes, with his Reaped Like Corn ability helping him plough through larger enemy units, and Wraithstorm, a unique spell which works particularly well against units of models with a single Wound each.

Prior to the Shyish necroquake, Reikenor often hunted the Mortal Realms on his own. Following the rise of Lady Olynder, the wraith-wizard has joined the Nighthaunts, leading processions on her behalf or following missions set by the Mortarch of Grief. So is his power greater than ever before. [1a] Wargear [ ] Much of Reikenor's origins are mysterious, lost to time, but what is known is that he was once a learned sorcerer-king who sought to overcome death. Through the magic of Hysh - harnessing the very light of reason - Reikenor worked towards preventing all mortality. His quest for knowledge on the subject was all-consuming, and he attracted many acolytes and followers. Eventually Reikenor's attempts to unbind the workings of death drew the ire of Nagash himself. [1a] Slightly changes the wording of Deathless Spirits to cover every model within 12″ of a Hero rather than units wholly within. Mostly useless in a practical sense, both in terms of the ability and actually fielding this in a game like most super battalions. Shroudguard Behind the Daemons, the Nighthaunt also receive some very serious boosts in Broken Realms: Be’lakor, making this book a must-have for generals of the ethereal hosts.

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Always innovating, the high-flying duardin will find a handful of fresh Guild Triumphs in Broken Realms: Be’lakor.

Turns Deathless Spirits instead of a 5+ instead of a 6+ if within 12″ of Knight of Shrouds or Reikenor. A really solid take if you intend to bring these models anyway, as it will vastly improve survivability Deathriders Numbers –Nighthaunts are a bit of a horde army, you can field large units with your 10 bravery and cheap units. Many of your units have the SUMMONABLE keyword which allows many powers and spells to heal and restore dead models. Even before the release of the new battle tome we were seeing a small resurgence including a top 10 at LVO for the Nighthaunt. A faithful band of followers, leavened with new recruits, has kept the faction alive in the competitive scene. With a new tome, and the move to smaller hero based armies, it’s perhaps one of the best times to start Nighthaunt. Our goal is to build upon and consolidate the great work already being done by other community members across various forums, reddit threads, and hobby blogs, and bring together a comprehensive library of all these useful Build Instruction booklets.The first key unit though isn’t a unit, the Procession, Emerald Host, will get a lot of work done for us through the Emerald Curse Shyish Reaper –Casting Value 7. A predatory spell that moves 8″ (12″ in Shyish), the controlling player can pivot it before moving it and for every model it passes over, roll a die, if the die rolls higher than their save characteristic, deal 1 mortal wound. Like Aethervoid pendulum but with more control, which kind of goes against why you’d take that spell (To keep an opponent from using it on you). Don’t bother.

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