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Left 4 Dead 2 / Game

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Newell, Gabe (November 21, 2008). "Gabe Newell Writes for Edge". Edge. Archived from the original on September 9, 2012 . Retrieved November 22, 2008. The events are trying to give them a sense of narrative. We look at sequences of events and try to take what their actions are to generate new sequences. If they've been particularly challenged by one kind of creature then we can use that information to make decisions about how we use that creature in subsequent encounters. This is what makes procedural narrative more of a story-telling device than, say, a simple difficulty mechanism. Valve (2008). Left 4 Dead (PC). Level/area: No Mercy: The Apartments (developer commentary). Phil Robb: We treat the infected horde as a major character in Left 4 Dead, and spend a lot of effort in making their movements believable. This includes hundreds of motion-captured animations that are algorithmically blended with the physics system to create characters that realistically interact with their environment and each other. ... When they see a survivor, they become enraged, taking off at a full sprint, leaning into their turns, jumping and climbing over everything in their way, trying to get to their victim. We wanted to express this rage in their faces as well, so we found efficient ways for each member of the horde to make intense facial expressions. Left 4 Dead 2 - "The Passing" Now Available on Steam! Plus Save 33% until Monday". Valve. 2010-04-22. Archived from the original on 2010-04-26 . Retrieved 2010-04-22.

Scavenge: a new 4-on-4 mode that requires the Survivor players to collect and use as many fuel cans scattered about a level to fill up a power generator, while the Infected players attempt to stop them. [15] Left 4 Dead, Team Fortress 2, and Valve". ign.com. December 5, 2008. Archived from the original on December 10, 2008 . Retrieved November 26, 2008. Yet it also features four distinct survivors who convey an incredible amount of emotion through their facial animations and the rich amount of voice acting. There's Bill, the grizzled old veteran; Francis, the tough biker; Louis, the everyday dude; and Zoey, the college girl. They're so memorable that you can hear their voices in your mind as clear as dayVlachos, Alex (2010-03-09). Rendering Wounds in Left 4 Dead 2 (PDF). 2010 Game Developers Conference. Archived from the original (PDF) on 2010-12-01 . Retrieved 2010-08-09. Newell, Gabe (2009-10-29). Gabe Newell: Behind Left 4 Dead 2 and Beyond Interview (3:34). GameSpot . Retrieved 2009-11-03.

Cook, Dave (28 September 2012). "Valve interview: 'I just told Gabe he was full of shit' ". VG247. Archived from the original on December 7, 2022 . Retrieved December 21, 2022.Valve. Left 4 Dead 2 (2.1.0.7ed.). Valve. Level/area: Dark Carnival, Stages 2-5. Coach: [when the group encounters Clown Infected] That clown's attractin' zombies! Left 4 Dead Available at Retail Worldwide". Valve. October 28, 2008. Archived from the original on October 10, 2012 . Retrieved December 14, 2008. Glasser, AJ (2010-04-22). "Frank West makes a cameo in L4D2 The Passing". GamePro. Archived from the original on 2010-08-29 . Retrieved 2010-04-22. Australia officially introduces R18+ for games". cnet. 2012-06-19. Archived from the original on 2012-12-01 . Retrieved 2012-06-19.

Good, Owen (2010-04-25). " "The Passing" Also Gives a Shout-Out to Plants vs. Zombies". Kotaku. Archived from the original on 2012-04-09 . Retrieved 2010-04-28. The Linux Beta Build is Live!". Left 4 Dead Blog. 2013-05-03. Archived from the original on 2013-05-06 . Retrieved 2013-05-03. Farokhmanesh, Megan (September 21, 2018). " 'Left 4 Dead 2' almost featured 'The Cabin in the Woods' DLC". Polygon. Archived from the original on December 19, 2018 . Retrieved December 18, 2018. Kojima, Hideo (January 14, 2009). "Kojima: "Maybe I Should Quit Being Japanese" ". 1UP.com. Archived from the original on January 22, 2009 . Retrieved January 19, 2009. There are games everyone can play—maybe calling them 'kids' games' would be inappropriate—but there's also a deep base of core titles made with movie-industry people that explore the depths of hi-def. I'm addicted to Left 4 Dead right now, but people say to me that that game would never work in Japan.Steam Workshop is coming to Left 4 Dead 2!". Valve. 2012-09-20. Archived from the original on 2012-09-24 . Retrieved 2012-09-24. McWhertor, Michael (2008-07-27). "Left 4 Dead 2 Has Bulletproof Zombies Too". Kotaku. Archived from the original on 2009-07-27 . Retrieved 2009-09-07. A community-made scenario, "The Last Stand", was released on September 24, 2020 with Valve's blessing as an official update to the game. [108] [109] The update includes a new campaign of the same name, over twenty new survival maps and several miscellaneous changes to the game. The leads on the community project had worked on levels and had pitched the idea to Valve around 2019, but at that time, the studio was in the final stages of finishing Half-Life: Alyx, but gave the team permission to continue what it was doing, including providing a map of a lighthouse setting (the origin of "The Last Stand" name) that was used in the original Left 4 Dead as a Survival-mode exclusive map . When Alyx was mostly complete, members from Valve took time to review the state of the project, and were impressed with its state. Valve subsequently provided minimal technical support in terms of Source engine support, leaving the community team to handle the rest. [110] Tie-in content in other games [ edit ] Left 4 Dead Update Released". Valve. June 25, 2009. Archived from the original on October 10, 2012 . Retrieved June 25, 2009. Sharp, Bryan (2009-12-14). "Valve announces Left 4 Dead 2 add-on "The Passing" ". HD Report. Archived from the original on 2010-03-07 . Retrieved 2010-06-20.

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