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Western Legends

£10.995£21.99Clearance
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Western legends by Kolossal games is a sandbox game set in the wild west. Players get to wrangle cattle, pan for gold, play poker and choose the path and story they write to wild west fame or infamy. From outlaws, to gunfighters, to the American cowboy, and buried treasures on the frontier, Old West Legends provides tales, biographies, and in-depth history into the lives and times in the American West.

The Good, The Bad, & The Handsome expansion features three new legends with their corresponding goal cards: starting Marshal Judge Roy Bean, starting outlaw Butch Cassidy, and Joaquin Murrieta. This expansion also introduces 16 new story cards with a new condition, as well as 12 unique legendary items. The General store and Outpost are set as all 18 items, if you want to eliminate any amount, must be done manually :P Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless. I agree, the personal story cards are a bit lame. They seem to be the same for everyone, and there is nothing particularly personal about them. The Ante Up expansion has some other things that give you those legendary tokens. I have no idea if this is true, but I feel like the legendary tokens were in the works from day one (the spaces for them are on the original player mats), and the personal story cards were put in as balance, so if a player couldn't snag one of the big payouts in Ante Up that provided a token, they weren't out of the running score wise in the game. So, choose your player colour, grab your player board and tokens, and read through the flavour text on your card. Place your character, the Sheriff and bandits on their designated start spaces, discard one of the four character objectives and you are almost ready to go. Each character is given various starting items which could be a mix weapons, useful items, dollars and some poker cards. Once these are all dealt out, the most wanted player will start. Gameplay

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Lo proporrei da 4 giocatori in su , in meno perde il fascino e la componente goliardica …ho visto partite in cui Billy the Kid prendeva il largo nei primi turni, non osteggiato, ma poi veniva arrestato e sfidato più volte a duello (arrivando ultimo), altre i cui giocatori più timidi facevano la spola tra mucche, pepite e saloon evitando conflitti, altre i cui 3-4 fuorilegge spadroneggiavano sulla mappa spedendo lo sceriffo contro gli avversari…le situazioni che si vengono a creare ogni partita sono molto “colorite”. The Old West, often referred to as the Wild West, encompasses the period after the Civil War, the rest of the 1800s, and the early part of the 20th century up to 1912, when the last mainland states entered the Union. During this time, thousands of pioneers pushed their way westward in search of land, better lives, gold and silver, and sometimes, to escape the law. Geographically, the “Old West” generally applies to those states west of the Mississippi River. OK. I was asking because I was genuinely unaware. I thought it had been highly regarded pretty much everywhere. It's kinda rare for something to be hailed here more loudly than elsewhere. It's usually the converse (see: Wingspan.)

Each turn there can be random events you have to manage and story cards that you achieve allowing you to gain additional bonuses. Players are competing to become a true western legend and the game end is triggered when one player gains a predetermined number of legendary points. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. I guess so. My single play was more a combination of just "doing stuff" than anything else. I started out near one of the mines, so I went in and mined. I did well and then went straight to the bank to cash in and bought a gun and the fastest horse. I ended up upgrading both and dumping money on other stuff(!) that wasn't important, as much as that I just wanted to dump the cash so I wouldn't be a target and so I would gain the LP for earning and spending it. This was another contrast between WL and M&M. In the latter, there's a basic tension between spending and saving. You earn VP on the Caribbean for stashing your loot. But you really want to spend it on ship upgrades and rumors. In WL, you earn points for spending money on stuff that you may not even want and might never use. There's no decision to be made there. It's not the basic life choice of spending or saving. You just spend because that gets you closer to winning. If that means that WL was intended to be faster-paced, so you're not spending turns going all the way across the sea to stash your loot, where it does you no other good but getting you points at the end, I can see that. It just takes away from what is often a crucial choice in M&M (and many other games.)Whether you choose the path of a wandering gunfighter, a small-town sheriff, or a successful lawman planning to retire, only one player will emerge as Legendary! The first part is House rules for Locations. Essential rebalancing (and most popular in my game group) is how the Mine, Cabaret and Poker (specifically “Ten-Gallon”) now works. Would never play without those three changes myself as they encourage the player to focus on interactive, difficult and interesting tasks rahter than, for example, pretty dull “turning in cash for LP” actions.

Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount), doing a location-specific action (such as mine for gold if they are at a gold mine, gamble if they’re in a saloon, etc.), fight other players at the same location (either duel them, rob them, or arrest them if they’re wanted), play poker cards that have action abilities, etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions, and the winner is whoever has the most LPs at the end of the game.Fai qualcosa... ruba del bestiame... assalta una diligenza... rimettiti a giocare, magari... una volta eri un ottimo baro! Ma fa qualcosa.” Il cuore sono le Azioni A selection of files from BoardGameGeek. Links will open in a new window or tab. Western Legends Solo Variant From the creative mind of Hervé Lemaître, players will enjoy a highly narrative and interactive experience, choosing a life of crime as a Wanted character or justice as a Marshal. Western Legends features historical characters from the American old west brought to life with the beautiful illustration work by Roland MacDonald. Western Legends has so much replay-ability with so many different ways to play and so many different choices that can impact on your success. At each point you have to decide what kind of game and what kind of player you are going to be. Had my regular Cthulhu Wars crew over today. We usually try to start with something else (we've been playing a fair amount of Tiny Epic Crimes lately) and when talking about a couple other games, I...

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