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Games Workshop - Warhammer 40,000 - Genestealer Cults Kelermorph

£11.35£22.70Clearance
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About this deal

Hand Flamer: Now we’re talkin’! Genestealer Cults get these bad boys at a 33% discount: only 50 credits! At that price point, they’re actually super good! Especially on a Cult Alpha with Hip Shooting and a couple of nasty combat weapons. If your campaigns (like ours) give the sidearm trait to hand flamers, they become ridiculously good at 50 credits, so load up! Rating: A Enhanced pheromonal senses and thermoceptive vision allow for pinpoint marksmanship even in pitch darkness, while a refined vestibular system provides a superhuman level of balance and coordination -- the source of the Kelermorph's uncanny aim.

Overwatch (Cunning): Overwatch is an extremely good skill that allows for out-of-sequence shooting. Pair it with a Blast weapon to eradicate friendships, which is to say it’s super effective. Force Blast: This power is the “Oh Shit” button of Wyrd Powers. It will push enemy fighters away from the Adept, but it doesn’t automatically pin or damage them. Potential utility exists if the Adept already has Zealot and needs an out when threatened, but on its own, this one kinda blows (get it?!). Rating: D Flamer: Hand Flamers are 33% off, but regular Flamers sure aren’t! Too expensive to be any good. Rating: DRapid-firing neurons in the Kelermorph's predatory brain allow a supernatural reaction time. The bioform's enemies seem to move in slow motion as he aims and blasts them off their feet one by one.

Frag Grenades: They exist in every list, and they’re always meh. In this case, they’re downgraded to bleh because blasting charges are only 5 cred more. Rating: C- The Starn’s Disciples set includes loads of new Tactics that really emphasise the insidious ways in which the Genestealer Cults fight. For starters, there are always more cultists lying in wait… The Cult Innumerable You’ll pretty much always want to have Target Vulnerability up, since the prospect of scoring 3 mortal wounds on each 5+ is just too good to pass up, but Soulsight is also a big boost if you don’t want to move to get sight on a target. Both are solid. Web Gun: While the Flamer is expensive and not worth it, the Web Gun is somehow cheaper and definitely worth it, y’all . This is the top candidate for an infiltrating Hybrid Acolyte. The Web Gun does work. You might lose friends every time it shoots, but who needs friends when you can win a game of Necromunda? Rating: AEnding the game with Ghyrson should come as a surprise. Avoid dropping your hand of instants and sorceries until you need to. Save your Grapeshot for a turn you can combine it with Gelectrode. It’s worth infinitely more than a few potshot bolts here and there throughout the turn. These creatures are bio-crafted to be the heroic face of their cult -- their influence upon a fractured society is a terrifying sign of the Genestealer Patriarch's growing mastery of the Human psyche and ability to manipulate mass psychology. Other card draw is inclusive of [[Rhystic Study]], [[Curiosity]], [[Mystic Remora]], [[Ophidian Eye]] Your pinging creatures let you spread targeted bolts around the field, but you’ll also make use of passive damagers.

Most of my removal of course is creature based or just by countering problems, but I do have [[Chaos Warp]], [[Smash to Dust]], [[Otawara, Soaring City]]

Overview

I use many cantrips to keep card draw flowing and storm count up. I also use wheels to keep my hand full. This lets you deal near infinite damage to an opponent. You can stop the combo by dealing one damage to a creature or yourself.

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