About this deal
These “additional” rules are added via Personality Cards, which present a different one-time “extra move” or advantage depending on which one of the various characters you choose to play as.
However, if a player chooses to use a Secret Passage for their turn, they do not roll the dice that turn. Contents include: 1 Game Board, 6 Character Movers, 6 Weapon Tokens, 6 Character Role cards, 6 Character Clue cards, 6 Object Clue cards, 9 Location Clue cards, 21 Intrigue cards, 1 Envelope, 2 Six-sided Dice and Rules. In this Exclusive Nightmare Before Christmas CLUEDO Game, you will need to solve the mystery of who kidnapped Sandy Claws, where he was hidden, and what item was used to subdue him?You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. Join Jack Skellington, the Pumpkin King, and Sally as they try to unravel the mysterious disappearance of Christmas Town’s beloved “Sandy Claws”, aka Santa Claus.
However, instead of lead pipes, revolvers, and nooses, you can expect to find twisted Christmas gifts in their place, such as Frog’s Breath, bear traps, and even the Zombie Duck toy. And quite frankly, if you aren’t a fan of A Nightmare Before Christmas, you’ve probably skipped this entire review anyway. If the player to your left does not possess any of the mentioned Rumor cards, the next player to the left will then attempt to prove your rumor false in the same fashion. Nightmare Before Christmas CLUEDO Game, you will need to solve the mystery of who kidnapped Sandy Claws, where he was hidden, and what item was used to subdue him? The Suspect piece and Item token remain where you moved them and play moves to the player on your left.There is no difference between the characters unless you choose to play with the variant rules (to be covered later in this review). Finklestein, and Lock, Shock, and Barrell, all in this imaginative reinvention of the classic Clue board game that challenges players to track down who kidnapped Sandy Claws. For example, if a player’s roll produces a total of 10, the player may move only 6 or 7 of those spaces, if they so wish.