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The Silent Hill Collection (PS2)

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Because the original source code for Silent Hill 2 and 3 had not been preserved, the development team at Hijinks Studio had to work with the incomplete code provided by video game publisher Konami, which was not the code from the published games. Thus, the team had to simultaneously handle technical issues arising from porting the two games as well as those which the original development team had previously fixed; some of those problems included Heather turning blue. Furthermore, the team examined game textures that were present in the original games but not seen by the players, and highlighted them in the remaster; among the previously unseen textures and details are scratches on walls and clues to the games' puzzles. [1] Masahiro Ito, the art director for Silent Hill 2 and 3, has speculated that the games' translucent textures, such as those used for the fog, might have proven difficult for the hardware of the PlayStation 3 to handle. [6] At a basic level, conversion-smith Hijinx has opened out the field of view to accommodate a 16:9 presentation, and used original PS2 artwork assets in their entirety - little or no work appears to have been carried out to ensure they look good when rendered in HD. Aside from typography and UI elements, there is very little evidence that there has actually been any kind of actual "remastering" of original artwork at all - a far cry from the kind of extensive touch-up work carried out, for example, by Just Add Water with its superb Stranger's Wrath HD. Indeed, sometimes we get the impression that textures are actually being omitted - for example, the ground frequently looks bare compared to the PS2 game. It's not that hard to find a copy nowadays. The secondhand market is blooming, but unfortunately so are prices as the demand is also constantly growing. On the bright side, it just covers the interest in the IP, especially in the games from the Team Silent era. The more unknown fact is that Silent Hill was developed to appease the western market in particular. So the game will always feature an English dub. The Situation on English subtitles however is something more difficult. The advantage however is that those ports won’t need newer hardware. SH2 Enhanced Edition requires you something like an Intel Q6600 (i7 predecessor from 2007), some sort of GPU and 4 GB of ram. Anything can run these games at this point basically.

Silent Hill HD Collection and Homecoming are now backward Silent Hill HD Collection and Homecoming are now backward

Works flawlessly together from any config starting from native to 8k resolution with various fixes. SH1 alone survived the great SH wipe from Konami in 2017. So this is your only game if you haven't bought Silent Hill 2 to 4 before that. Phillips, Tom (July 11, 2012). "Silent Hill HD Collection finally gets PS3 patch". Eurogamer. Archived from the original on October 19, 2019 . Retrieved October 18, 2019.Leadbetter, Richard (April 10, 2012). "What Went Wrong with Silent Hill HD?". Eurogamer. Archived from the original on October 18, 2019 . Retrieved October 19, 2019. The previous games in the series have mostly been about exploring the town and solving puzzles; this installment has much more combat involved. There are more enemies in a given area, and more narrow areas and cramped spaces. Henry mostly uses a standard Silent Hill arsenal of weapons, such as the steel pipe, pistol, and (new to this game) a golf club.

The Silent Hill Collection - PlayStation 2 - GameSpy The Silent Hill Collection - PlayStation 2 - GameSpy

So then, Xbox One owners now have the opportunity to experience one undeniable horror masterpiece and one less dazzling, but still excellent game. Which would all be wonderful if it wasn't for the fact that both remasters in the Silent Hill HD Collection are exceptionally poor efforts, and far from the best way to sample a legendary series. Yin-Poole, Wesley (July 26, 2011). "Silent Hill HD Collection release window". Eurogamer. Archived from the original on October 19, 2019 . Retrieved October 19, 2019.The PS3 has more or less good PS1 emulation and reads PS1 discs as well. No problems however to my knowledge. Hawkins, Matthew (June 13, 2011). "Reason For Silent Hill 2 & 3's Redone Voice Acting Revealed". Game Set Watch. Archived from the original on October 19, 2019 . Retrieved October 19, 2019. The Silent Hill HD Collection, a compilation of the high-definition remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003), spent more than two years in development. [1] Silent Hill 2 follows widower James Sunderland as he journeys through the fog-shrouded town of Silent Hill after receiving a letter from his dead wife. [2] Silent Hill 3, in contrast, is a direct sequel to the first Silent Hill game, centering on Heather Mason, a teenager who finds herself entangled in a plot to revive an evil god. Both games belong to the survival horror genre and as such, their gameplay elements overlap. Access to the various environments within the games' worlds is limited, and progression through a particular area or building generally entails finding the relevant keys, which are sometimes obtained after solving a puzzle; puzzles often take the form of riddles and sometimes consist of gathering various items to help solve them. " Health" restoratives and a limited range of weapons and ammunition to fight off various hostile creatures can be obtained. Both games have multiple endings available. [3] The Silent Hill HD Collection featured 720p resolution, a 16:9 aspect ratio, a frame rate of 30 frames per second, achievements for Xbox Live, and trophies for PlayStation Network. [4] [5] A comparison of the original PlayStation 2 version of Silent Hill 2 (right) and its remastered PlayStation 3 port before the patch (left) Complaints have been levelled at Konami that the development studio tasked with carrying out this HD remaster doesn't have that much experience with high-profile Xbox 360 and PS3 projects, and there's certainly a feeling that the power of the current-gen platforms isn't being tapped that much here: the notion of PS2-era games requiring a 4GB mandatory install on Sony's current console rings alarm bells, and when compared to the Metal Gear Solid HD Collection in terms of frame-rate and image quality, the technical inadequacies of these Silent Hill ports are swiftly brought sharply into focus.

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