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Ravensburger The Quest for El Dorado Strategy Board Games for Adults and Kids Age 10 Years Up - 2 to 4 Players

£22.495£44.99Clearance
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About this deal

Simple vs complex– Some people love the idea of a game that’s all about building up complex economic strategies that take a whole afternoon to pull off, while some much prefer a punchy experience that’s over in 30 minutes or an hour. And, of course, younger kids may find simpler games easier to join in with. The game also includes a special way to play with 2 players where each player controls 2 explorers. The cool thing is that this makes the game just as enjoyable to play with 2 players as 4. So, you and the other players have to work together to plan ahead, triaging where the danger is now, and analysing what’s vulnerable in the future. Who can get to Beijing the fastest to treat the situation there? Madrid's at risk of an outbreak next turn, but focusing on that would delay your ability to cure one of the diseases by a whole round, so what do you focus on? Each player also a has an extra power that makes them good at specific tasks, so you need to make you’re using them effectively – don't have your Researcher treating disease cubes when they're the best at finding the cures… unless you really need them to.

Best board games 2023: for adults, families or two players | T3 Best board games 2023: for adults, families or two players | T3

And in that way it’s kind of like a puzzle to figure out how to get across the board in the smoothest path. When your best laid plans (and tiles) work perfectly, playing Azul is akin to the feeling of suddenly sweeping through the last few words of a crossword you’ve been struggling with – everything slots neatly into place. Crucially, even when that's not how it goes, it's still a lot of fun, and fiddling with its chunky plastic tiles is reason enough to buy it, to be honest. On your turn, you can do one of three things: take up to three gems from the central pool (these are in the form of poker-style chips, and are deeply pleasing to play with) which you'll use to buy cards later; buy a card using gems you already have; or reserve a card, which you can then buy and use it later, but that no one else can grab it in the mean time. When a player reaches one of the 3 finishing spaces at El Dorado, this triggers the final round of the game. Each player left in that round will now play their final turn.

If a player comes to a stop next to a cave, that player explores it. The player takes the top cave token and puts it face up in front of them. Everyone is buying cards from the same market in the middle, and any that are bought are immediately replaced, so even if you're not keen on the cards available, new ones appear as other people play.But this also means you might all be planning the same strategy, and you may find someone grabs the card you want from under you, or takes the last gem you need from the pot.

El Dorado | Board Games | Zatu Games UK *A Grade* El Dorado | Board Games | Zatu Games UK

At the start of the game, you'll place two small trees in spaces near the edge of the hexagonal board, and you'll have a bank of more small trees, medium trees and large trees ready for later in the game. You'll also place the huge sun token along two sides of the board. The sun's light beams in straight lines across the board from the token, and if your trees get touched by it, you get light points, which you can spent to plant more trees, or grow your existing ones. The problem? If your tree is behind someone else's, the sun won't reach it, so you'll get less light points that turn. The bigger the tree, the longer the shadow it casts. But the good news is that the sun moves partially around the board every turn, so suddenly your shaded trees are in the sun, and others are in the dark. When the sun has gone all the way around the board three times, the game ends – 18 rounds in total.

Key Facts

The modular board is ace. Setting it up in different ways allows for oodles of replayability, especially as each section is double-sided. Not only that, it can be made shorter or longer to adjust the length of the game. For a small and light board game that contains enough strategy to play over and over, while also not being intimidating to new players, Splendor is the ideal option. It's a game of buying cards by paying a cost in gems of different colours, and every card you buy gives you more gems you can use to buy cards more easily, so everything snowballs satisfyingly as you play – the only way to buy the higher-value cards is to have a great suite of other cards in front of you. To make it easy to play, the maps for these adventures are printed in a book, with descriptions and information written around them – you don't have the fiddly setting up of a map that similar games (including the big, full-fat version of Gloomhaven) have. This makes it much easier to get to the table and start playing than those games. The key twist is that not only do you get to move your people, but you also control the various sea creatures patrolling the oceans, which are capable of destroying boats, eating people who have fallen in the ocean, or both.

El Dorado | Board Game | BoardGameGeek El Dorado | Board Game | BoardGameGeek

Assemble your team of explorers and equip them with the tools and supplies they need to navigate treacherous terrain, overcome obstacles, and outwit your opponents. Use strategy and cunning to navigate the jungle, build paths, and reach the fabled city before your rivals. During your turn, you’ll be able to do a bunch of stuff – go searching for supplies at different exterior locations, barricade doors, kill zombies…– that will help the colony. The traitor won’t want to be given away, so that player will be putting on a show of helping at least, but any supplies (which can be fuel, food, weapons and other treats) you find are secret information that only you know, so when everyone’s desperate for food, you can claim to be unable to help despite sitting on a Sainsburys’ worth of ready meals. Withholding supplies might not be as effective as you wanted, though, so maybe you'll resort to actual sabotage, but then everyone will know there's a traitor, even if they don't know who. (You can choose to play with no traitor at all if you prefer, and it's still a very fun cooperative game that way.)

Final thoughts on The Quest for El Dorado

The campaign you'll play through actually teaches you how to play, so it's much smoother to start with than similar games. But you'll still want to get the same group together for each new play, so it'll be less ideal for some because of that. And by the end, if you love it, you can move up to the much more expensive, much more expansive, regular version of Gloomhaven. How to choose the best board games for you And getting special power cards deliver a lot of the fun. It’s always exciting when you draw these cards into your hand for your next turn. This terrain tile is almost solid jungle. It plays equally well at two as it does four. The Quest for El Dorado also works well for experienced gamers and those relatively new to the hobby too. If the rules were a bit more friendly this could easily be an entry level game, if it appeals a how to play video may make it accessible. Playing is this great balance of decision making and random chance: you'll use cards from your unique hand to take actions, and each card has two different actions on – one top, one bottom. If you use the top action on your first card, you must use the bottom action on your second – this gives you flexibility, but potentially exactly enough flexibility to hoist yourself by your own petard. The zombie apocalypse has happened. You and your friends play as survivors, holed up in a makeshift colony, working together to complete a goal that will guarantee your safety and win the game. Every turn, you’ll need to meet a small objective that’s usually got to do with having enough supplies, while also working towards your big overall objective… and all before you’re overrun by zombies or run out of food. Oh, and one of you might be a secret traitor who actually wants the whole group to fail.

The Quest for El Dorado Review - Board Game Review

The simple mechanics and flow of the game will draw in players of all ages. And the reference boards for each player outline the steps of a player’s turn so easily that anyone can join in the fun. But in the end we realize the limit of 4 cards per hand is what keeps a bit of racing tension in the game. It’s this limit that keeps us engaged in planning out our next moves. Theme vs mechanics– Some people enjoy games more when there’s a strong theme that helps them grasp the mechanics (or just that adds atmosphere), while some will only want to focus on the mechanics and will be happy with ‘abstract’ games that are all about the rules, really. Once collected, a player may use a cave token any time during their current or future turns. Once played, the cave token is removed from the game. The cave tokens grant extra options on a turn.The aim is to collect matching sets of very cute sushi dishes (try not to think about the sushi dishes have faces too hard), and different sushi gets you points in different ways. Some get you points if you have the most of that type at the end of the round, some types just give you more points if you collect lots of the same, some combine as multipliers. It's a set collection game, really, like Rummy. But how many matching cards should you collect before trading? Whoever trades a colour first gets higher-value tokens. But if you trade a larger number of cards in one go, you get special bonus tokens with big points of their own, on top of the regular tokens. So, can you afford to spend one more turn collecting another couple of cards and going for the big payout? Or will your opponent nip in first and leave you with just the leftovers? On future turns, you can give more dreams to the mediums, hopefully helping to narrow things down (but sometimes making confusion worse). However, you only have seven turns to solve the whole murder, so don't get too comfortable. Happily, you can do something about the dirty traitor: hold a vote and exile them from the colony, where they’ll continue playing, but with a new secret goal that you won’t know about, but will make you nervous as you see them moving from location to location. Of course, you might end up accusing someone innocent of being the traitor, in which case exactly the same thing happens to them, but now you’re down one true ally. The innocent exile might not even be unhappy about this – if it looks like the colony is going to fail, they’ve still got a chance to win on their own.

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