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IELLO | Diamant | Board Game | Ages 8+ | 3 to 8 Players | 30 mins Minutes Playing Time & Blue Orange | Kingdomino Game | Board Game | Ages 8+ | 2-4 Players | 15 Minutes Playing Time

£9.9£99Clearance
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The game plays over 5 rounds corresponding to the 5 cave entrances. Each round consists of each player deciding to either advance into the cave or return to camp. Explore the Tacora Cave with careful steps, guided by the light coming from your torches. Each time you go deeper, discover a new room and gather the diamonds found in your path. If a trap appears for the first time since you entered the cave, nothing happens and the expedition continues. However, if the same trap is revealed a second time, all players in the cave immediately return to camp empty- handed. One of the two identical An expedition ends when all players return to camp or when the same Trap appears twice in the cave.

Incan Gold | Board Game | BoardGameGeek

One way to add complexity to Diamant is to increase the starting position of the pieces. Rather than having the board start with all six pieces in one location, you can instead create a variety of starting positions that are randomized each game or decided upon before beginning play. You can also adjust the number of guards (or pawns) each side starts with, which will affect both sides’ strategies throughout gameplay. The game board represents your camp, connected to each of the entrances to the Tacora Cave by five paths. Each entrance corresponds to a round of the game. Once all players have made a decision, reveal a new Expedition card and lengthen the path into the cave. Decision Cards allow you to show other players if you want to go deeper into the cave or return to camp.

They indicate the traps that surprise you in the cave. Beware of giant spiders, snakes, lava pits, rolling boulders, and battering rams.

Diamant – Goodtime Games

Jürgen Valentiner Brandt of Schmidt Spiele was the first publisher to make a "firm proposal" to Faidutti and Moon and they signed a contract with Schmidt Spiele in September 2004. The game was published for the Nürnberg fair in February 2005. Faidutti felt that the original title of the game, "The Temple of Doom", [5] was much stronger but the publishers changed it to Diamant. [4]

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The goal in Diamant is simple. Throughout five rounds, collect as much treasure as you can and hopefully have more than the other players by the end of the game. Sounds easy right? A few clever wrinkles in this game make getting out alive and laden with treasure, fraught with drama and indecisiveness. Precious Stones are represented by Rubies worth 1 point and Diamonds worth 5. Only Rubies can be found in the cave, but you can exchange five Rubies for one Diamond at any time. The Diamant Board Game is a classic game that provides countless rounds of fun. Played on an ever-evolving, constantly shifting board made from cards, the game never gets old, always providing new and interesting challenges for players. It can be played with up to four people, or even more if a few variants are added in, making it a great group activity. The colorful pieces and the map give it a rich depth and makes for a good visual aesthetic that keeps everyone entertained. I mentioned the chests earlier. There is one for each of the eight players in different colours and emblazoned with the name of a trepid explorer on the front. They are well made and really add something to the game. The feeling is great when you escape the depths, heavy with loot and pour it all into your little chest. Plus it's fun watching everyone shake them between rounds to gauge who is winning. Brilliant fun.

Diamant | Board Game | BoardGameGeek

Diamant takes you on an expedition in the Tacora Cave, known for its diamonds... but also for its formidable traps! Venture to the depths of the cave and decide, step after step, to follow your path or return prudently to the camp to safeguard your treasures. Alan R. Moon talked with various American publishers and the U.S. edition of the game was published in late 2006 by Sunriver Games. The publishers wanted to rename it "The Temple of Doom" but went with Incan Gold because of legal issues. Faidutti noted that Incan Gold had some changes from Diamant. The rules stayed the same, but Incan Gold does not have cardboard chests or wooden pawns, and artifact cards were added to the game. [4] Awards [ edit ]An English-language edition of Diamant was published in 2006, by Sunriver Games under the name Incan Gold, with illustrations provided by Matthias Catrein. The rules for Incan Gold and Diamant are the same, but the games have other minor differences. Mix into this the artefacts that are not split at all when they are flipped over. These artefacts can only be collected by one player when they leave and one player only. They cannot be split at all, so when a beefy artefact comes up, do you leave to grab it? What if someone tries to leave with you? Then no one gets it. Every card that is flipped creates a great dynamic around the table. Players are yelling greedy at each other, everyone is laughing and it is a lot of fun, even when you make misjudgments. Components Gems and Chests Each player chooses a color and takes the Chest and Explorer figure of the same color. Explorer figures must be visible by all players.

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