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Posted 20 hours ago

Rocket Games ROC1427 Countdown The Board Game

£9.9£99Clearance
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NOTE: Adrenaline actions are not within the same turn. The turn ends and then the adrenaline actions are resolved. In SUSPICION mode, there are 10 turns for 4-6 characters, 9 turns for 7 characters and 8 for 8 characters. Warning! During the setup the Robot rooms are part of the 12 rooms that is placed on the Exit Zones, as the Vision Room. NOTE: You are unable to put down a reminder token during the first look pre-programming action when the game starts.

In COOPERATION mode, players control prisoners trying to find Room 25 and escape together before the end of the countdown. The guards win if two prisoners are killed or if the prisoners did not escape before the end of the countdown.Rounds continue with four more Letters Games followed by another Numbers Game then three more Letters Games followed by a third Numbers Game. After the thirty seconds has elapsed the players declare how close they got to the target score. All players who achieved this target, score ten points each, with the other players not scoring. If no player has reached the target then the player/s who are closest score seven points if that number is within five of the target or five points if it is within ten of the target. Numbers more than ten away from the target do not score. In Suspicion Mode, the prisoners can escape even if 1 or 2 guards remain within the ROOM 25. Also, if only one prisoner has been killed or didn’t reach Room 25 in time, the others can still escape but ONLY during the LAST TURN of the countdown. The player to the left of the youngest player now chooses their set of letters for the second letters game with the player to their left placing the letters on the board. Move ROOM 25 from EXIT zone towards outside the complex with the CONTROL action, once all prisoners are inside.

Each player has a Reminder Token they can use at any time during their turn, in addition to their actions. They can place the token on any room still hidden anywhere on the board as a reminder. The token is recovered only when the room it’s placed on is revealed. Once recovered, the player can use it again. This special ability is represented by a special token for each character, which is added to their four basic actions (Look, Move, Push, and Control). During their programming phase, players now select two tokens from five available.Adrenaline token: The Adrenaline token allows the character to take a third action, once per game. During the programming phase, a player must decide whether or not to use its Adrenaline token. Choose and observe secretly a room adjacent to your character. Once you have looked at it, replace it face down. You are allowed to give indications about the room’s danger level (the color of the room) but you CANNOT tell the other players the name of the room. This is important for rooms like flooded - where you have to move out of the room before the end of your next action. At the end of each turn, first character becomes the last one, and is turn marker is moved to the right of the previous last character on the countdown board. Each player has thirty seconds to try and reach the target number using any or all of the six numbers just once by means of any combination of addition, subtraction, multiplication and division.

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