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Bards can’t cast Water Breathing, so in an aquatic campaign, you really need to be an aquatic race like the Sea Elf. Darkvision and Perception are excellent complements to the Bard’s existing capabilities, and Friend of the Sea gives you an extra way to put your Charisma to use. Cleric The names are based on both aquatic deities from various cultures and on words related to water. I did make sure there are many different cultural influences to make sure there's a wider variety of names though, as some names styles will only fit a certain culture. In the Year of Sundry Violence, −294 DR, an aquatic elf Luszoch becomes the coronal of Coryselmal and begins to tour the empire, making veiled threats against his allies and vassals. This put the entire empire on edge, preparing for the war they felt was inevitable. However, the coronal was soon poisoned by his top general and old friend, who wished only to preserve the peace. Luszoch son, a pacifist Dukar name Esahl, took the throne. He promised to begin working on reforms that would allow the vassal states of Aryselmalyr to rule themselves, a notion well received by the other races. [66] As it turned out, the Parisians had eaten rye bread poisoned by an ergot infestation, although no one recognized this at the time. In fact, what we now know as ergot poisoning was thought to be witchcraft due to the many hallucinations experienced by the afflicted. Darkvision and cold resistance are both great additions to the Fighter. Fey Ancestry provides resistance to common charm effects which can often take fighters out of a fight. Monk

Alignment. Deep aquatic elf communities more often than not adopt a stoic attitude about the burdens and pressures they bear, both the literal water pressures of the depths and more metaphorical ones. As such they tend toward neutrality. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. ( TSR, Inc), p. 19. ISBN 0-7069-0761-4. This name generator will give you 10 random names for underwater cities, towns and other settlements. In the Álftanes peninsula, road work has been proposed in an area that was thought to be frequented by the elves of Iceland. There were many protests against the construction on the grounds that it would ruin the habitat of the elves as well as the natural landscape. The protest caused the entire project to be halted until the Supreme Court of Iceland rules on the case. Male elves were often described as looking like old men, though this is not the case for all the elves that appeared in literature. There are also extremely handsome elves that appear and seduce women like the elves from Tam Lin and The Elfin Knight.Tidus Stormsurfer is introduced in the second story-arc. He is a water elf who runs the School of Dragons. His students are mostly young dragons, who have not yet learned the proper flying techniques. Tidus can understand dragons in a way that others can't. He is a loyal friend to Emily and the elves. Tidus has also been friends with Sira for a long while. Around −8000 DR an aquatic elven wizard whose name is unknown released an army of tanar'ri into Serôs. The aquatic elven and merfolk armies came together to hold the demons in place while elven High Mages worked a ritual, binding the demons into a coral reef, creating the Demonreef. [60] Aquatic elves were the least magical of the elven subraces and had fewer innate magical gifts. However, they were deeply in touch with their environment, even more so than other elves. They could detect minute changes in the currents of the water and could hear sounds underwater that surface dwellers could not perceive. [7] Additionally, their eyesight was much keener than that of surface races. They could see twice as far as surface elves in low-light conditions (and therefore four times as far as a human) [2] [5] and could see clearly enough to count soldiers in an army up to a mile away. [3] They were able to hide in kelp and seaweed as their surface kin could in forests, and their movement was never hindered when moving through the plants. [3] [4] Aquatic elves were isolationist by both their nature and the physical location of their settlements, although they were not quite as reclusive as the wild elves. Their trust did not extend far beyond their clan and others of their kind, and their communities were very tightly-knit. They couldn't understand why the surface elves did not realize that community and alliances meant survival, whereas rivalry, individualism, and factionalism meant death. [5] [8] However, despite being extremely cautious, they were also extremely curious, and aquatic elves near the shore would often spend a significant amount time secretly observing the land-bound races. [5] Abilities [ ] Emily's grandmother is one of the Five Sisters of Legend. She was immortal while she lived in Elvendale, but sacrificed her immortality to become the guardian of the portal to Earth. She recently passed away, the duty of guarding the portal falling to her granddaughter Emily.

Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. ( Wizards of the Coast), p. 109. ISBN 0-7869-2886-7. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. ( Wizards of the Coast), p. 14. ISBN 978-0-7869-4731-7.Lake Gardeners. Many lake aquatic elven communities focus on growing and harvesting various fisheries and sea plants. Given the limited size and nature of their environment, however, they take great care to achieve sustainable balance. You have proficiency in the Nature and Animal Handling skills. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. ( TSR, Inc), pp. 94–96. ISBN 0-7069-0761-4. Some sources seem to think that the elves may have arisen from Cain’s murder of Able. This is the case in Beowulf, which clearly states that elves came to be a race because of this unfortunate event. Semi-Banished Angels

An elf is a mythical creature that appears to be human in nature, but has magical powers and does not age (or at least ages very slowly). It appears that elves have their origins in Germanic lore, but they are also commonly found in other European folklore. The fears of the other races of Serôs were seemingly well founded, since in the Year of the Sky Riders, 936 DR, the three new kingdoms of the aquatic elves united under the wizard Nyratiis to conquer Serôs in the Eleventh Serôs War, also known as the New Aryselmalyr War. This war was prolonged by the powerful magical items that Nyratiis crafts for the leaders of the elves, but the elves were eventually defeated. The kingdom of Keryvyr was destroyed, and Nyratiis fled capture. [72] The Germanic tales which are thought to inspire the first stories of the elves suggest that these beings could be created by the rebirth of the dead. The old Norse texts seem to imply that worship of the elves and worship of dead ancestors are one and the same. This suggests that a person can be reborn into a supernatural creature like the elf when they pass on to the afterlife. The majority of aquatic elves lived in the Sea of Fallen Stars and the Great Sea, although small settlements could also be found along the western coast of Faerûn. [5] Aquatic elves generally built settlements in calm waters that supported coral reefs or seaweed forests. [3] [4] These settlements usually had populations between 100 and 400, though communities both significantly larger and smaller existed. Aquatic elven communities were almost entirely self-sufficient, trading with others rarely and then only for luxuries. They subsisted on kelp grown on their farms and fish they hunted. Wandering heralds would deliver oral messages between communities. [3] [7] Aquatic elves generally spent around 75% of their time within shallow waters that were less than 150 feet from the surface, [16] although they could safely descend to around 600 feet. [17]Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. ( TSR, Inc.), pp. 105–106. ISBN 0-7869-1239-1. The Sea Elf is a good blank template for an aquatic character, featuring everything you need to function underwater plus a few other traits that work for nearly any character. But, like other aquatic and amphibious races, you may find that the Sea Elf is underwhelming compared to other elves. The creatures aquatic elves had the closest relationship with were dolphins. [3] [4] [5] [9] Any large group of aquatic elves had a 50% chance of being accompanied by a number of dolphins. [3] They held whales in great reverence as well, with many of their settlements being built on whale migration routes so that they could interact with the creatures regularly. Young aquatic elves would even travel with a whale pod for a year as a sort of pilgrimage. [5] Hippocampi and giant sea horses were the favored mounts of aquatic elves. [14] Many other marine creatures were also tamed as mounts, beasts of burden, and pets. [9] History [ ]

We show up when we say and if servicing another client is going to impact our schedule we will call you and let you know. Magics of the Deep. Deep aquatic elven community members develop special magical abilities to aid them in the austere and challenging environments in which they live. You know the light cantrip. When you reach 3rd level, you can cast the sanctuary spell once with this trait. When you reach 5th level, you can cast the hold person spell once with this trait, requiring no material components. You regain the ability to cast these spells with this trait when you finish a long rest. Wisdom is your spellcasting ability for these spells. Darkvision– You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.The Ranger’s magic options aren’t nearly so numerous as the Druids, so built-in water breathing is great for rangers in an aquatic campaign. You can cast Animal Friendship, but Friend of the Sea is a passable substitute (assuming that you’re underwater), and with limited spells known that’s a helpful asset. Perception is a great skill for the Ranger, and you can use Trance to get proficiency in Thieves’ Tools, helping to close the skill gap between the Ranger and the Rogue. Rogue Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents and explored the waters across a hundred worlds. Today, they live in small, hidden communities in the ocean shallows and on the Elemental Plane of Water. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Sea Elf Classes Artificer

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