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Naughty Bear (PS3)

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Naughty Bear was too repetitive, but it was fun. It was a great concept and I’d love to see it get a reboot, another shot.

Naughty Bear for PlayStation 3 - GameFAQs

Gameplay requires the player to lead the single minded and sociopathic Naughty Bear on his personal quest to bring about hilariously brutal revenge against his elitist teddy neighbors. What follows so far appears to be akin to a slasher/gory movie that's played out through the eyes of the killer - albeit a stuffed and cuddly one. The game is set in the 1980s fictional paradisal island of Perfection Island, where teddy bears live in harmony. The main character, Naughty Bear, is a shabby teddy bear who has a tendency to be mischievous, which earns him the dislike of the other bears. Like the other teddy bears, he does not speak much but instead conveys his emotions through a variety of sounds and facial expressions. His actions are influenced by an unseen narrator with a demeanor reminiscent of that of a young children's television show host. [2] [3] NPCs work as a team, and each group has a leader (the one with the hat). They investigate suspicious behaviors, such as the power cutting out; they barricade themselves in; try to escape by car or by boat (both of which can be destroyed by Naughty); and can call in the cops, ninjas, or the military. They wield guns and other weapons, which they find on the ground, in the fridge, or in picnic baskets. They can fix things and run after the player. Players can set traps or use environmental methods to deal with NPCs. Yoon, Andrew (July 2, 2010). "Review: Naughty Bear (X360)". Engadget (Joystiq). Archived from the original on March 15, 2016 . Retrieved February 29, 2016.For those unfamiliar, Naughty Bear originates from the 2010 game of the same name that came out on PS3, Xbox 360, and mobile. Like Dead by Daylight, it was developed by Behaviour Interactive (although under the name Artificial Mind & Movement) and features the titular bear taking revenge on the other bears of Perfection Island after not being invited to a birthday party. As such, in many ways, he’s the perfect fit for the multiplayer survival horror. Naughty Bear has a life bar situated on the top left corner of the screen. Once this bar depletes or an objective is failed, it's game over. Players can replenish their health by finding cake. The game's HUD tells Naughty Bear where to go. The green arrow pointing from Naughty's feet indicate where his main objective is. Usually this arrow appears after having accomplished all the level's objectives, highlighting the exit. The red arrow appears when one of the other teddies is doing something (escaping, calling for help, etc.). A pop-up window will appear when an NPC is doing something important. This pop-up window will show the offending bear; if it is calling for help or escaping, a timer appears. Costumes Aside from not looking very good, Naughty Bear is laboured by a string of technical issues that make it something of a nightmare to play. The camera has a mind of its own, swinging into directions you just don't want it to. Likewise the controls are just plain fiddly. You need to wait for prompts to carry out actions, but they constantly flash on and off, leaving your progress at the mercy of the game. The framerate's equally bad, jittering to a halt as the screen gets busy. The PS3 should not be having trouble running PS2-level visuals. But somehow Naughty Bear makes that the case.

Naughty Bear Review (PS3) | Push Square

Mark R. (June 27, 2012). "Naughty Bear: Panic in Paradise – Interview with Creative Director Ashley Pannell". GamingLives. Archived from the original on November 6, 2012 . Retrieved November 16, 2012. Players must drive the bears insane. No bears must escape and players may only kill them once they are insane. This means that players have to resort to scare tactics and sabotage. Invisibility Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine The mis-understood plushy just wants to be everybody's friend. But he's constantly ignored by the other bears of Paradise Island, who'd rather laugh at him than invite him to groovy birthday bashes. Naturally, this all results in the scorned super-ted turning into some kind of bear-bashing murder machine. That's where you come in. Goldberg, Harold (2010). "Naughty Bear". Common Sense Media. Archived from the original on January 13, 2015 . Retrieved March 1, 2016.The cops only appear when called upon by other bears. The cops carry guns and are lead by Gordon. Like the other bears, they can't go into the woods and they can call for reinforcements. Army Bears Naughty Bear Review (X360)". GameTrailers. July 7, 2010. Archived from the original on July 18, 2010 . Retrieved February 29, 2016. The episodes that follow have Naughty deal with a variety of unusual events: fighting ninja bears to take out Mayor Chubby whose re-electoral promise is to kill off Naughty; battling the military to punish Cozy for using birds to spy on him; killing Nibbles for raising the Un-Ted; fighting his way through the Bear Emergency Action Response (BEAR) unit to kill oil baron Trembles for intending to kill Naughty and build an oil rig over his hut; and executing Fluffy for unknowingly threatening all existence while taking down his robot bear army.

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