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Kingdom: A Role Playing Game About Communities

£9.9£99Clearance
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A lot of the game is down to just playing out your character and how they react to the other players, or even deciding to take a certain power away from another character (which is something you can do). Every role has their own sort of power, a very fine control over what direction the kingdom they're part of is going to ultimately take. Characters may change over time as they change roles or affect the kingdom, but the kingdom itself will change as well: characters will have to make decisions and deal with the consequences of them, popular opinion and the various stresses of rulership no matter what form it may take. This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play. This is an excerpt from Kingdom, but it’s a good recipe for making scenes in just about any story game.) The secret to making a good scene isn’t coming up with an amazing or surprising idea. The secret is painting a clear picture so players know exactly what is going on. Being able to visualize […] If you play just one role playing game this century, make Microscope that game. Microscope is a game that takes many standard assumptions of a role-playing game and stands them on their head. Players share the creation of an over-arching storyline, like the rise and fall of an empire, the mythic beginnings of human culture, or a bloodthirsty war between interstellar species. It's a unique storytelling engine that sweeps away blinders of limits we enforce on the medium, which, I hope, will help us better realize the full potential of this form. There is so much more we could be doing. Microscope is a great start."

So while these roles are fairly mechanical as it pertains to Actions Players take in the game, I also find that thinking of your Mover & Shaker NPCs in your D&D game - political games especially - in this way can help shape NPC function to the central tensions of your game. You essentially have the Oracle, the Voice of the People and the Establishment. And these are almost always in disagreement/conflict which is a great way to grease your central tension on an interpersonal level (and thus make it easier for your PCs to connect with what's happening). It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping…

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The innovative thing about this game is that is that the story isn't about those people, it's about the kingdom they live in — by which Robbins means country, city, organization, or other group of people. It's got a scope that goes beyond most interactive indie games. Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time." I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past .

Of course not every game of In This World has been magical, but when I hear about sessions that dragged, they often have one thing in common: Only two players. In a high creativity game, the difference between two and three players is bigger than it seems. When there’s only one other person in the […] Alternate History, equality, GM-Less, history, Narrative, storygame, Story Rich, Tabletop, Tabletop role-playing game If you play just one role playing game this century, make Microscope that game. Microscope is a game that takes many standard assumptions of a role-playing game and stands them on their head." Why, yes, you can! I always try to make games that you use to tell a lot of different stories and play over and over again. Kingdom is always about a community, but you have huge latitude about the group you make and the kind of decisions it faces.

A role-playing game for two to four players. No GM. No prep. Microscope was playtested for two years by over 150 awesome gamers.

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