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Undaunted: Stalingrad

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While giving Stalingrad a distinct ‘next-level’ feel, this is entirely in keeping with the weight and grit of its setting. After all, the real battle stretched over months during a gruelling winter and saw the city reduced largely to rubble by the German onslaught; a tragedy that the Soviets turned to their advantage, as the shattered husks of buildings provided the ideal battleground in which to resist and pin down their overconfident invaders. That said, it’s hard not to lament the permanent destruction of your strongholds during a battle. Even if you don’t ultimately lose the territory, it will never again provide the same degree of protection from the enemy snipers. infine le regole per le perdite fanno in modo che più un giocatore accumula morti in uno scenario, più le truppe regolari verranno sostituite da riserve più deboli. Al contempo, due truppe regolari per ogni scenario vengono medagliate e promosse a un rango superiore, aumentando la loro efficacia. Attenzione però: se è vero che le truppe medagliate possono poi risultare nelle perdite diventando riserve, il processo inverso non funziona, ovvero le riserve non vengono mai ripromosse a "regolari" o "medagliate". Ciò entra in sinergia con due scelte difficili da fare: I’ve read that Stalingrad changes a couple of mechanisms from earlier games in the series. The routing of units felt natural to me and made me constantly mindful of my unit numbers. The rules to how units spawn to the board is also updated in this iteration of Undaunted. Rather than set locations, units enter the board based on rifleman locations. Riflemen become important as they are also the unit that can control mission points and push to victory in several mission types. The battle for Stalingrad features conflict over key positions as battles shift all over the city. There are also a number of specials: Romanians, Sharpshooters, Partisans and the Night Witch adding variety to later scenarios.

infine la maggiore estensione di Commands & Colors riproduce scenari su più larga scala, a volte soggetti a squilibri di forze per motivi storici, mentre la lente più ristretta e focalizzata di Undaunted consente di bilanciare meglio gli scontri, che sono solo uno scenario all'interno di un quadro più vasto. non solo, ma le tessere stesse, a seconda del loro ultimo stato (a causa di cariche esplosive e bombardamenti), vengono sostituite da nuove, modificando le coperture sul campo di battaglia;The areas that tripped me up were few and far between. The narration between missions provides insight into the platoon leaders and the upcoming battles, but it never truly pulled me in. On future plays, I may just skip to the end without reading the narration. The writing isn’t bad, it just doesn’t have time to develop, and I became much more interested in my combat units as they were the ones facing death’s door. The other area that I wish were more developed is the map tile illustration. The tiles are a little muted, and while everything feels awash in mud and dirt, it’s also hard to see everything that your units are navigating. A missed opportunity. Scouts B braving the enemy command post and getting their steps in. Final Thoughts:

la seconda riguarda le condizioni di vittoria. In Stalingrad si perde in tre modi: quando l'obiettivo di scenario viene conseguito; quando tutte le truppe di Fucilieri sono in rotta contemporaneamente; quando ci si arrende volontariamente. Quest'ultima opzione è particolarmente subdola e simulativa: se nei singoli scenari dei precedenti capitoli si combatteva fino alla morte, qui si ha un'intera campagna da fare e accumulare troppe perdite potrebbe compromettere anche gli scenari successivi; d'altro canto una resa precoce può concedere all'avversario una vittoria troppo facile. Occorre insomma bilanciare le due cose con una difficile decisione. Each commander notes the victor in their own Scenario book. They may also have to log on the small map picture that one side has control of a key area. Then note the next scenario and their briefing paragraph to set the scene. The numbers are the same for both but the text is specific to them.Seconda Guerra Mondiale, fronte russo, Stalingrado. Sia il Sovietico che il Tedesco hanno un paio di libretti dedicati con, non solamente gli scenari descritti, ma anche parti di testo introduttive per meglio far respirare l'atmosfera di quella guerra e di quegli scontri. La forza e la debolezza di Undaunted

It’s astonishing to me how the layers of additional systems never topple it all. Branching scenarios, rolling content, permanent casualties, and an evolving board never stray from the restrained design principles of the core game. There are many paths and even wholesale units you will never see in a particular campaign play. Some scenarios have hidden information and huge dramatic surprises that are hidden from one side. It all feels well-honed as if the designers are in complete control of their work. It comes across a natural evolution. It’s here where the quality of the scene-setting briefings by Robbie MacNiven prove their worth as you get drawn into the lives of Max and Uri and their squads as their struggle evolves. The early missions introduce new units and actions and I found myself pushing on to see what comes next. After a couple of successful scenarios for the Germans, the Soviets brought up artillery that absolutely obliterated both Pavlov’s house and Zabolotny’s House, the two so-called “lighthouses”, reducing them to piles of rubble yet still the Germans clung on. So then the German Engineers arrive to attempt the destruction of the NKVD HQ in the Waterworks and on it goes until a final climactic battle that decides their fate and that of Stalingrad itself. To The Last Man And Bullet These soldiers are grouped by class into a combat unit that takes actions on the tiles of the playing area. Thus the 5 Riflemen are represented by the Rifleman combat counter. There are 3 soldiers in the Machine Gunners unit and the Scouts. When support units arrive such as Snipers and Engineers they will also have 3 members. These units are grouped into two identical squads: A and B. These are the same for both the Germans and the Soviets. (This seems to be more for play balance than historical accuracy). This continues as you fortify positions and ruin others. Every time we shattered a structure, we flipped the tile over and read the provided snippet of text that described the location and its importance. Losing Pavlov’s House was like losing a good friend.It’s a system that forces you into endless awkward compromises. Riflemen, for example, are the only cards that can control tiles. But unless you have multiple matching cards you can’t both move and take control in the same turn. Instead, you have to risk them creeping forward, closing range and making them an easier target while allowing the enemy the chance to move up and contest the tile themselves. Most units have special actions, like engineers launching smoke or machine gunners laying suppressing fire, that you’ll have to balance with the need to move, shoot, and complete objectives. It’s an ongoing, fraught series of tough trade-offs. Mi ha intrigato anche se non ho provato ancora nessun undaunted. Unica domanda, ma il sistema di campagna con ricompense e penalizzazioni non porta ad avvantaggiare un giocatore rispetto all'altro e quindi a sbilanciare le missioni successive a scapito dell'altro? There are also two separate trays for the City Pool tiles. One for the current City Tiles and one for the Transformed City Tiles which are used to replace the originals as the campaign progresses. La preparazione e il riordino portano via poco tempo, grazie anche all'organizzazione della scatola. L'ingombro al tavolo è minimo.

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