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Posted 20 hours ago

Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

£9.9£99Clearance
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All appear to have been designed without the ability to adjust brightness. Brightness adjustment kit available here: P# = Pixel ScalingP1 = Even Pixels [game has blank area around edge, pixels are evenly sized]P2 = Full Screen [game has blank area around edge, pixels are irregularly sized] Volume is *CPU-controlled*, and gets set to 0, 50, or 100, depending on the position of the switch - "-"(left connects one input to GND or "+" (right connects another.)

Arcade1up to Play 1000’s of Games How to Upgrade Your Arcade1up to Play 1000’s of Games

In-Game FeaturesEXIT: Hold 1P-START for 3 seconds [if local save is enabled, saves local save to ./docs]RESET: Hold 2P-START for 3 seconds [loads fixed save state from ./zassets] SOFTWARE INFO (generic to all "2nd Gen" cabinets): Atari 12-in-1 / Asteroids / Centipede - Some games run slightly faster than they should, and some report sound effect lag - however this does not appear to be an issue or noticable for everyone. g# = Game Number [default G0]G0 = Galaxian [NAMCO ROM DROP, modified version of mame:"galaxian" = Namco - Set 1.]G1 = Galaga [NAMCO ROM DROP, modified version of mame:"galagao" = Namco - Rev A]

Except for the speaker and power switch pins, all pins connect to ground when switch is closed. (Speaker & power switch each have both their connections run directly to the main board - no connection to ground. Asteroids Cabinet - Spinner is too stiff/slow, cannot play Tempest or Major Havoc well; hardware issue

Arcade 1UP Street Fighter II Arcade Cabinet - Jans Lifestyle Arcade 1UP Street Fighter II Arcade Cabinet - Jans Lifestyle

Asteroids Cabinet - Lunar Lander missing analog thrust like arcade version; hardware & software issue (spinner could have been used, even though not arcade-accurate either at least would be analog)

The executable is named MOO-MIME-ShipMusl-GG Executables can be renamed to whatever you want. Executables can be placed whereever you want; they will look for their data in ./zassets

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keysDown 1P UP down 12 update_image: 2 down 13 keysDown 1P DOWN down 13 update_image: 0 down 13 keysDown 1P DOWN down 13 keysDown 1P DOWN down 13 update_image: 1 down 12 volume: 50 volume\_cb: 50 volume: 100 volume\_cb: 100 volume: 50 volume\_cb: 50 In-Game FeaturesEXIT: Hold 1P-START for 3 seconds [if local save is enabled, saves local save to ./docs]RESET: Hold 2P-START for 3 seconds [loads fixed save state from ./zassets]

K# = Graphics Patches [Pac-Man Plus] [default K1]K0 = No patches [original graphics with COKE can.]K1 = Patched graphics [PAC can instead of COKE can]

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