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Zona Alfa: Salvage and Survival in the Exclusion Zone: 25 (Osprey Wargames)

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Zona Alfa is not tied into to any specific game company or range of miniatures, therefore certain aesthetic elements like in-game hostiles are of the generic, mutated, post-apocalyptic kind. Feel free to use and substitute whatever figures you already have in your collection. There are guidelines later on for statting out different miniatures.

Kontraband is the first expansion for Zona Alfa, and leans fully into the co-op/solo play. Instead of starting out with a starter band, you get 4 vets that either belong to the scientist or stalker faction. Each faction has its own types like smuggler, bounty hunter, field agent that have their own skills and specialisations. The reason you enter the Zone with a bit of a head start is that like Zona Alfa, Kontraband is just as deadly, and in some cases, very hard. Rookies have no place in the heart of the Zone. What was the biggest challenge in designing Zone Alfa? Were there any scrapped features you’d have wished could have been included? Why Alternating Activation? Simply because I’m not a fan of IGO-UGO turn sequences. My goal is to keep all players on both sides involved as much as possible, acting and reacting to events as they unfold in the course of a game turn. IGO-UGO doesn’t do that for me.Equipment. Kontraband not only changes some details on existing pieces of equipment, it introduces several new ones. It also adds a new category of gear, Weapon Accessories, which are separate from items that fill Equipment Slots. Details on Weapon Accessories can be found further in. C. It introduces new levels of detail to the player characters, equipment, and the mission areas, and as such, modifies some of the original core rules and introduces new game components. That’s basically all the math you have to do, and usually it comes down to common sense. It should be clear that this is not a game intended to be played in a tournament setting or mindset; the mechanics here need at least some agreement between you and your opponent about what “makes sense.” From there, the game developed into a series of running gun battles as the players lobbed grenades and laid down overlapping fire to cover their advance. John’s crew triggered the next hot spot and was able to take cover in a ruined building as a mob of giant rats scampered toward them. Zona Alfa is usually played between two players on a 3’ x 3’ game area with each player controlling between 4–12 miniatures. Boards sized at 4’ x 4’ or 3’ x 4’ are fine too and will give each crew more room to maneuver. Our local gaming group has also run games with as many as six players on a 4’ x 6’ area with no appreciable down time. While designed with 28mm miniatures in mind, Zona Alfa also works in 15mm as well. Simply substitute measurements in inches for centimeters.

Zona Alfa: Salvage and Survival in the Exclusion Zone leans heavily into the fictional STALKER/METRO 2033 settings. If you’re not familiar, think Post-Apocalypse Soviet-style, in and around Chernobyl, Ukraine and other parts of Eastern Europe. There’s a dark, brooding feel with contemporary tech, and a hint of unnatural menace. Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than an expansion, and differs from Zona Alfa in three distinct ways: Crew members can either be Stalkers – good at combat or Scientists – good at technical tasks, a further option is to include a dog companion for which there are detailed rules and additional rules for Hazmat suits. Each crew member can have different equipment or skills so it’s worth spending the time to make them complementary. the following is an edited version of my recent interview in Miniature Wargames magazine. It offers an overview on ZONA ALFA development and game play.There’s plenty of activity on the Stalker 7 and Zona Alfa Facebook groups as well, and nice ideas and scenery to look at. It may not be the next Necromunda, but it’s got a fun and dedicated following. The author is also a regular contributor and there’s plenty of stuff to find on his other games as well (which may get a review later).

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