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The Teacher and His Pet: The Wolf's Dungeon: Book Two

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The Barrel O' Bombs can be destroyed, which will remove the bomb from your heroes' feet. However, its Riposte will likely wear your heroes down too much for this to be worthwhile, and it does respawn immediately on Vvulf's turn, which makes this more of a stall than a solution. Hellion and Crusader can switch places via Breakthrough and Holy Lance in the event the bomb lands on either position where one might be too low on health to take the hit. Crusader is great for handling stress prior to the boss fight itself. You do indeed want some form of stress heal as you don't want to be at high stress for the boss fight. Captured creatures improve party and/or skills: instead of having a captured member become a party member (see point 3- having over 50 joinable is a joke) have them augment the team, or certain abilities instead. Example: you start with “single slash” but capturing a “boar” the boar would upgrade the ability to “double slash”, capturing a “Cat” next would decrease the AP cost of it, capturing a Succubus next would turn it into “double fire slash”, etc etc… ITEMS: All + res seeds still go on Sylvi, once Sylvi hits 8 in all stats only give her HUGE AGI and MNTL seeds. Once Succubus hits 8 in all stats give her all HUGE STR and VIT seeds. Once Sand Sentinel hits 8 in all stats give her all the HUGE DEX seeds. Get Forest Spirit and Tatsu to 8 in all stats and stop there- Ceri should already be 8 in all stats by this point, don't give her any more seeds... As with all higher-level dungeons, your heroes will need accuracy boosts to consistently land hits, especially since enemies in this dungeon tend to have high dodge — Sun/Moon Rings are optimal. A lot of the enemies you face here will inflict a huge amount of Stress, so make sure you have ways to heal Stress or mitigate their effects, lest you risk your party getting Afflicted before even reaching Vvulf. Bear in mind that this being a Short quest, you will not be able to Camp to receive buffs or relieve stress.

Let's start by saying that you have the ability to literally throw a colossal magical bone in your enemies; Weapons: not in game at all, should be added… If you don’t want to add “damage multipliers” and such because it would be “too complicated” all you would have to do is tie unique bonuses to certain weapons, (ie. 10% extra XP, 3x crit chance, etc) and tie “total number of skills” to the weapons themselves vs just having a flat “6 abilities total” (ie. early game weapon you can only equip two skill/abilities, late game weapon you can equip 6-8 skills abilities, etc) Wolves at the Door is a rare town event and has a few conditions must be met before it will appear: Fight more enemies at a time: with an increase in your active party size to 5-6, you should also be fighting groups of enemies of 5-6. In the game currently there are only a couple times, LITERALLY in the ENITRE GAME that you fight more than 3 people at a time, this is a HUGE waste of potential…

UPCOMING RECOMMENDED FOR YOU

The base chance is about 12% (if there is a town event) and will increase by 3% every time a town event takes place, excluding this one.

If you do not have a Man at Arms for this fight, fret not. One perfectly viable team that works quite well is: Vestal, Hellion, Crusader, Leper.The potent damage of Vvulf's bombs (>40) is very effectively mitigated through use of the Man-at-Arms' Defender, allowing him to tank the bombs for your entire team while taking much more manageable hits. Support with a Vestal to keep your Man-at-Arms going. It would be ideal to also have damage-dealers that can hit enemy position 3, which is where Vvulf would most likely be, but your short-range characters can still reach him if he uses Tower Shield to guard his minions. If available, the Flagellant is a good asset to the party, as his Redeem restores an enormous amount of health to offset the bombs' damage, and his Endure skill also serves as good stress relief throughout the quest. Avoid relying on the Houndmaster for guarding as the bomb's accuracy is high enough to be essentially undodgeable. Like the Darkest Dungeon quests, Wolves at the Door has a static map and the mission will always be the same. There are no curios requiring the use of items, so you can save your items exclusively for in-battle use and torches. Assuming that Vvulf's damage has been made trivial with the above tactics, your main concern should be the Brigand Raiders, as they will be the main source of damage. It is usually best to kill, stun, or otherwise disable one Raider per turn, take the hit from the other one, and focus your other actions on damaging Vvulf. Bring plenty of bandages. Bonus damage to humans through quirks, trinkets, or skills will benefit you against every enemy in this dungeon except for the Gnashers and the Barrel O' Bombs. The Bounty Hunter's damage bonus to Humans will definitely shine here.

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