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Games Workshop - Warhammer 40,000 - Orks: Ork Goff Rocker

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Unlike other klanz, Goffs take care of the tools of their trade -- their weapons. Being a Goff himself, Ghazghkull preferred to use battle-hardened mobs of Goffs whenever he could.

The slaves must be content with drab, neutral colours. Any attempt to wear bright colours is met with extreme chastisement at the hands of a disapproving Goff. After a thunderous headbutt from Ghazghkull, he saw the light (many lights, actually) and, when he recovered, Ugrak pledged his red Power Klaw to the hardest-hitting Warlord he had ever met. Such countermeasures proved extremely effective, and soon more and more light detachments of Heavy Huntaz mobs secured the flanks of all larger Ork warhordes. Almost before their feet touched the ground, the Tankbustas would launch a barrage of rokkits towards their foe, easily ripping apart the enemies' light walkers or transport vehicles. Goffs are brutally straightforward in battle. They are the biggest and most ferocious Orks, and are a terrifying sight to behold when they strike as a ceaseless tide of green violence.

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Goffs particularly favour Battlewagons with deff rollas or reinforced rams –- even more so if those rams are shaped like the classic Goff horn symbol. Who doesn’t want a faithful amp-squig by their side? We hope this is one they actually MTO because we expect it to sell out very fast!

One or more units from your army can start to perform this action at the end of the Move Units step of your Movement phase if they are within 1" of a Hatchway. This action can be performed by any unit that is not within Engagement Range of any enemy models, even if that unit is being affected by a rule that would normally prevent it from performing actions. The action is completed at the end of your Movement phase if no enemy models are within 1" of that Hatchway. If there are any enemy models within 1" of that Hatchway, your opponent can attempt to prevent the action from being completed. If they do so, roll off with your opponent; each player adds the Strength characteristic of one of their models that is within 1" of that Hatchway to their respective scores. If you win, the action is completed; otherwise, the action fails. If completed, that Hatchway opens (if it was closed) or closes (if it was open). Ugrak's Uglies are part of a battle-hardened and fighty core of Goffs that form the centre of WAAAGH! Ghazghkull. Ugrak was a Goff champion who led a Nob mob on Urk. While it is true that Goffs despise lowly Gretchin, most have learned a grudging respect for those that manage to pilot a Killa Kan. In these hulking metal husks, the Gretchin are not scrawny weaklings, but death-dealing bruisers capable of the Ork ideal: blasting, stomping and mauling foes into an indistinguishable pulpy mass. What song do you think they are playing? Whatever it is, we’re sure it’s heavy and fast. You don’t think Orks listen to slaw jams, do you? This is from Artel W, and as you can see, all five of the orcs are awesome, and you can get them right now!

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In this society where might makes right, the mightiest are the great Orks of the Goff klan. The biggest of the greenskin klanz, both in height and bulk, and unmatched in their savagery, the Goffs are the archetypical Ork. Redsnot is proud of his position as least-worst grot, so when Runtherd Killaskun dies, he thinks it’s his chance to really show his mettle. Unfortunately for Redsnot, Da Red Gobbo has swooped in to usurp him! Surely Redsnot won’t stand up to the greatest hero of grot-kind, will he? Especially, when Da Red Gobbo is all that stands between the grots and a planet of bloodthirsty Chaos-worshippers…

Thanks to their bull-headed view of battlefield tactics and their love of close-quarters battle, the majority of Goff forces tend to be Sluggaboyz and 'Ard Boyz. Occasionally carried into battle on Trukks and dismounted for their final charges, but mostly content to walk wherever the fight is, these powerful infantry fighters are supported by the usual groups of Weirdboyz, Mekboyz, Runtherdz, Killa Kans, and the occasional Deff Dread.Indeed, some of his mobs were designated "Marine-killas" –- their troops outfitted with twin killsaws or special one-shot rokkits to aid in defeating the Space Marines' power armour. War paint and tattoos are also considered taboo by the Goffs, but skull earrings, death's head pendants, metal studs piercing the flesh, skull-shaped gorgets hung around the throat, and large nose-rings are favoured. Ultimately, all sorts of troops and equipment would be teleported onto the planet, but the first and foremost were carefully chosen Tellyporta Mobs. Toughness, meanness, and savagery are the traits most valued among the Ork klanz. Indeed, an Ork only needs to be big, tough, and ambitious enough to seize power to rise through the ranks.

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