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The People of Sparks (City of Ember Book 2)

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Lina determines, then, to decode the paper’s message, filling in its broken and missing words. Lina enlists the help of Doon Harrow, a friend and former schoolmate who now works in the underground labyrinth of Ember’s Pipeworks and who shares her passion for saving the city. With assistance from Lina’s friend, Clary, who works in the city’s greenhouses, the two soon see that the message contains a seven-step list of instructions for exiting Ember. Its point of egress, they ultimately discover, is in the Pipeworks and its source, a raging underground river that powers the city’s failing generator. Their curiosity and determination also lead them to hidden rooms, hollowed out along the river’s edge and filled with matches, candles, and boats for all of Ember’s citizens to escape. Y la chispa, the spark, crea el fuego que no solo da vida y luz y calor... Tambien es peligro y violencia... Tensión... This was that book. He'd read it with his mom a over a month's worth of bedtimes. Then, of his own volition while walking through the hallway, he'd pulled it off the shelf, sat down, and started to read it again.

Flaherty, Mike (October 13, 2008). " 'Ember' glows in N.Y.". New York. New York: New York Media, LLC. Before there was Ember…there was Yonwood. Discover the prophecy that started it all in this prequel to the The City of Ember—a modern-day classic with over 4 MILLION copies sold! We’re in green here because we’re in the tunnels, where Doon is learning his job. We built all the round shapes, and we built all these pipes in. And down here, up in the ceiling, is where Doon first discover’s the store room above. He comes up and opens up the hatch and comes into the store room we just passed. So we had to make it structurally sound as well, so we could have our actors on it. And when we have all the smoke and water on in here, it’s really fun.” Hunter, Allan (October 10, 2008). "City of Ember". Screen International . Retrieved September 14, 2021.Maybe 18 months ago, I came out of my office to find my 5 year old son laying in the hallway reading a book. This is a sequel to New York Times bestselling dystopian The City of Ember. The first book, Ember, was a story of setting and plot, while Sparks is a story of characters and relationships. The author has done good job of capturing the tensions involved in a refugee situation, especially one where there aren't enough resources to go around--a better job, I think, than most adult books on the topic. He wasn't just flipping through a picture book, either. He was actually reading it. A book with all words and no pictures.

It’s not all completely fake either. There are one or two pieces of heavy equipment that were left over from the shipwright days that they didn’t bother to move, just incorporated into the design of the generator, the most prominent being a giant red boxy-type thing who’s original purpose I couldn’t begin to guess at. There’s also quite a lot of water all over the floor, causing several of us to slip, as they test their man made pool. It unfortunately keeps us from getting too close to the set itself. All we can really get a good look at is the top of what eventually will be giant wheel, one of two that use the flow of the river to turn the generator’s great turbines. When an unspecified global catastrophe looms, an underground city known as Ember is constructed to shelter a large group of survivors. In addition, a small metal box intended for a future generation of Emberites is timed to open after 200 years. This box is entrusted to the Mayor of the City of Ember, and each Mayor passes it on to their successor. When the seventh Mayor dies suddenly, the succession is broken, and over time, the box's significance is forgotten. The box opens by itself at the allotted time, but it goes unnoticed. Several decades later, Ember's generator begins to fail, and food, medicine and other necessities are in dangerously short supply. The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. Now, she and her friend Doon must race to figure out the clues to keep the lights on. If they succeed, they will have to convince everyone to follow them into danger. But if they fail? The lights will burn out and the darkness will close in forever.

Customer reviews

Michael Fleming (October 31, 2004). "Playtone warms up to 'Ember' ". Variety . Retrieved April 27, 2007. I wish this didn't preach quite so much, but I will read the last book in the trilogy because I want to see where it goes. The pipe set itself is almost like a second city. It starts at the Pipe Works entrance on Doon’s street in Garden Square, and from there it snakes around all the different corners and empty areas of the soundstage, even going underneath some of the higher levels (such Lina’s street) just like the real pipe works would. Lina seeks out Clary and asks her to come look at the Instructions. She tells Clary everything about Mayor Cole and the room in the Pipeworks. Clary sighs that there’s darkness everywhere in Ember, even inside the people. In people, the darkness manifests as greed. Clary also notes that Lina’s seed sprouted. When Clary looks at the Instructions, she suggests that the title is “Instructions for Egress”—Instructions to leave the city. Lina shares this with Doon and they decide to announce their discovery at the Singing celebration in two days. The next day, Doon sneaks Lina into the Pipeworks again. Following what they can read of the Instructions, they discover a ladder down to the river and a door. Inside are boxes marked “matches” and “candles,” and when Lina and Doon figure out that candles are moveable lights, they’re thrilled. Using the candles, they can see that the room contains hundreds of boats, which are supposed to float on the river and carry them out of Ember. The water wheel will be CGI, we’ve just created our own little one, but the distance on film will be much greater than our actual stage will allow. This will be one of the last things we shoot. There will be real water; it will be about three feet high. As the water level rises they make their way up to the highest level and then they’ve [Lina, Doon and Poppy] got nothing else to do but get in their boat and take it. So that’s going to be a lot of fun.”

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