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Midnight Club LA - Complete Edition (Xbox 360)

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a b Ryan Davis (October 31, 2008). "Midnight Club: Los Angeles Review (PS3, X360)". Giant Bomb . Retrieved September 7, 2014. Aston Martin DB9 · Aston Martin V8 Vantage Roadster · Audi R8 4.2 FSi Quattro · Ford GT · Ford Shelby Cobra Concept · Lamborghini Gallardo Spyder · Lamborghini Miura P400SV · Lamborghini Murciélago Roadster · Saleen S7 Twin Turbo

Big Fun: Moses in II, who insults you a bit, but is nevertheless willing to show you (a new driver) the ropes, help you out of a cop chase, and encourage you as you rise up the ranks. Splitbase CTF: Another team-based capture the flag mode, in which each team has a base and one neutral flag spawns in between the bases. It is each team's job to take that flag and return it to their own base.Fauxrrari: As with Grand Theft Auto games (made by the same company), the cars in the first two games are fictional ones that bear a resemblance to real-life ones. In Midnight Club 3, the AI racers will almost always be driving superior vehicles to yours. Have you just gotten the ability to fully upgrade your underwhelming D-class car? The AI will already be driving B-class cars.

Shing (also from II) is pretty loaded, and he claims to own ten other cars. He is so egotistical that he makes you complete a time trial and beat his friend Ichiro before you have the "privilege" of racing him. He proves to be a Sore Loser when you win. The first game starts with the player character driving a taxi, which is a joke reference to Luc Besson's Taxi series. Free-for-all CTF: Players must capture a flag on the map and return it to a certain drop-off point on the map while other racers try to steal the flag for themselves. Whoever reaches the score limit first or has the highest score when the time runs out wins.The title of this series is a reference to the Japanese street racing team Mid Night Club . In the late 90's, they were infamous for their high-speed runs down the Bayshore Route on Tokyo's Shuto Expressway, which is why the "Wangan" (Bayshore) kanji is also included in the title, although it is also a shout-out to Wangan Midnight, as the "midnight" portion of the logo is stylized similarly. Curiously the few Japanese releases of the Midnight Club games (the first game and both Los Angeles and LA Remix) omit the kanji from the logo, presumably to avoid potential rights issues with Wangan Midnight rights owners Kodansha. Edge staff (December 2008). "Review: Midnight Club LA (PS3)". Edge. No.195. p.86. Archived from the original on November 21, 2012 . Retrieved August 19, 2015. The starter car in both the first Midnight Club game and the second one. In the first game, you start off in a pitifully slow taxi, complete with dents and graffiti all over it. In the second game, it does get a little better. However, you still start with one of the slowest cars of the game without any nitrous. Later in the fourth game you get to choose from one of three used cars sitting in the parking lot across from the bus stop you arrive at, complete with dents, missing hubcaps, and primered replacement body panels. Competing in races earns you more money and Rep. points depending on how well you do, how difficult the opposition and the Rep. level of your vehicle class (money only).

Mitch Dyer (November 18, 2008). "Midnight Club: LA Remix Review". GameSpot . Retrieved September 7, 2014. Dude, Where's My Respect?: No matter how well you do in races, the NPC racers in L.A. will still treat you like crap. Old Save Bonus: If the player has a save file from Smuggler's Run on the PS2's memory card, the Baja Buggy becomes playable in the first game in the series. (Obviously only applies to the games produced for PS2, as opposed to LA which is for PS3.) New York Is Only Manhattan: The first game starts off in New York, but is limited to Manhattan. The only evidence that the other boroughs exist is that one of your rivals, Larry Muller, proudly states he's from Queens. Tom Bramwell (August 1, 2008). "Midnight Club Los Angeles Hands On: Poise in the hood". Eurogamer . Retrieved September 6, 2014.a b Martin Korda (October 21, 2008). "Midnight Club: Los Angeles UK Review". IGN . Retrieved September 7, 2014. a b Scott Jones (November 3, 2008). "Midnight Club: Los Angeles (PS3, X360)". The A.V. Club. Archived from the original on November 7, 2008 . Retrieved September 7, 2014. Jerkass: The NPC competitors in LA will treat you like an amateur regardless of the rank you've achieved and car you're driving.

After flashing your headlights to activate the mission, press Y again to skip to the start of the race. It is not worth the time to earn a few Rep. points. Developer's Foresight: In LA, there are several different variations of the 'getting arrested' cutscene depending on the circumstances of your arrest, including whether you willingly surrendered, got trapped, or if your car was totalled or flipped over. Dustin Burg (March 11, 2009). "Midnight Club's South Central DLC delayed a week". Engadget ( Joystiq) . Retrieved August 19, 2015. Always Night: The first three games all take place exclusively at night; while there is some progression of time, the sky will skip straight from dawn to dusk. Main article: Midnight Club: Los Angeles §Complete Edition. Reception [ edit ] Aggregate review scoresL.A. Remix reuses the maps of Los Angeles and Tokyo from 2 instead of the larger Los Angeles map used in the home console versions, essentially becoming an entirely different game. Do Well, But Not Perfect: In the time trial races, the second and third rounds are based on your previous time so doing too well in the previous round can make the target time for the next round next to impossible. Speaking of the AI, on some circumstances, they can take you down and make you crash into another obstacle or a wall for no given reason. There are a number of special abilities that have been brought into the game (a returning feature from the previous installment). These include an EMP, which disables the electronics of every vehicle around the player; Agro, which makes the player's vehicle indestructible-giving the ability to plow through traffic without slowing the car; Roar, which sends out a sound wave that will move traffic out of the player's way for a clear and straight path through the streets; and Zone, able to slow time and allow a temporary boost in handling. The previous installment had restricted special abilities to specific cars, but all vehicles in this game can now use any one of these above mentioned abilities, as chosen by the player. These abilities can also be changed at garages whenever necessary.

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