276°
Posted 20 hours ago

YU-GI-OH! Structure Deck, Legend Of The Crystal Beasts (SDCB) 2021 Tin of Ancient Battles

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).

Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame.When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. Crystal Aegis: Okay effects. Won't necessarily get you started but can help you recover and/or extend. Rainbow Bridge of the Heart: Wow! Extra Normal Summon, crystallize, search a Crystal S/T, and bounce an opponent's card. Rainbow Bridge: Search a Crystal S/T. The S/Ts are still slow and funky, but at least this can boost consistency.

Awakening of the Crystal Ultimates: Rainbow Bridge searcher or Crystal Beast summoner from just about anywhere. You need to reveal an "Ultimate Crystal" card in your hand, which means either Rainbow Dragon or Rainbow Dark Dragon, but if you've got it, this card serves well as either extension or recovery, depending on the need. You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.

Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.

Most of the Crystal spells require some setup before they can be used (effectively), which means they're not good as starters and tend to be slow overall. Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects. Ultimate Crystal Magic: "Future Fusion" your way into Rainbow Overdragon using its "normal" summoning method, then load your S/T Zones if your opponent tries to effect-destroy Overdragon. It's…interesting. Traps are slow, but if sprung during your opponent's turn, this would let you choose to either board wipe or let Overdragon get popped to load the S/T Zones. This could have been great if released with the first cards.When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.

Crystal Brilliance: Battle-dependent Continuous Trap; feels like it should have released with the first cards. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: • 1+: This card cannot be destroyed by card effects. The Crystal traps both want a Crystal Beast in the GY in some way, but why would they be there if you're using their effects to route them to the S/T Zones on destruction (which is their signature effect)?

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment