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Stone Giant: D&D Frameworks (W1)

£20.995£41.99Clearance
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Do any of your encounters contain elements better represented in a map rather than strictly described in the text? Most DMs and players appreciate maps, especially in areas with dungeons or other complex encounter areas.

WizKids is releasing some new miniatures this March called Dungeons & Dragons Frameworks. These are a departure from what WizKids has produced in the past, and D&D is diving into the world of customizable sprue kits. D&D Frameworks offers a different miniature experience for those who like to paint minis but want more customization. Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame.

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When I was young and foolish, I’d brag about not needing outlines for my writing projects. Outlines were something that other people needed. My “brilliance” could carry me forward without any need for pesky planning! Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you.

High-falutin’ ideas aside, common sense dictates that adventures written for yourself to DM for only your home group in 6 hours will be different than one to be played in two hours at a convention and run by DMs you know, which will itself be designed differently than a 12-hour adventure that you are writing for publication in a hardcover book. Ponder the function, then you are ready to start outlining the form. For writing longer modules, there comes a point when you need to switch from Outline to something more like a Basean flow-chart (see https://en.wikipedia.org/wiki/Bayesian_probability). Writing such a module still comes with the difficulty of requiring more possible solutions or work-arounds, the longer the story goes. Even following the new AL guidelines of a level gained for every 2 hours of table play, we're talking 11 sessions (22 hours) for a party to achieve level 11 and be near the end of the module. The number of decisions a party can make, which can throw the story completely off the written rails, increases with every session.As you envision DMs running your adventure, consider what might be helpful or fun if it was represented visually in a handout for the players. Puzzles that have moving pieces or that are highly detailed can benefit from a handout. More importantly, providing handouts of letters or journals or other things the characters find can deepen the player’s experience, and also take some of the workload off the DM.

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