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Games Workshop Warhammer 40k - Eldar Farseer Skyrunner

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When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool. The other big (literally) splashy toy here is the Avatar, who certainly looks at least interesting thanks to the Webway gate existing. He’s expensive, but hugely resilient to big shots, and can be buffed to the gills with Farseer powers. Being able to place a Webway gate and then pull the Avatar with Phantasm when needed (i.e. against Tau) puts him in an interesting spot where it’s probably overpriced, but lists that can work with him might exist.

Wrath of Khaine and The Hidden Path are both things I want to see more on the table to properly evaluate. Wrath is super swingy, essentially giving you 1VP if an Aspect Warrior unit kills something in the shooting or fight phases, and 4VP if you manage both with different units. That’s a strong rate in a category this army may sometimes struggle with, but leaves you open to some big blowouts if things go wrong and your Aspect Warriors get rolled up. Realistically, if you’re planning around this you should probably have at least one Phoenix Lord in your army, as they have the keyword and are pretty much guaranteed to still be operational in the mid-game. The Hidden Path is a complete departure from most Battlefield Supremacy choices, essentially creating a game of king of the hill on one objective that’s >6” from your deployment zone, giving you incrementing rewards for each Command Phase you hold it in. Alternatively, if your army has a Webway Gate in it (which it genuinely might!) that becomes the objective instead. It’s slightly harder to hold (you have to completely prevent the opponent being within 3” in your Command Phase) but has the payoff that you get to place it, and that being near a Webway Gate is going to be an extremely bad idea for the opponent a lot of the time.

Boon: The secondaries I think are where this codex is going to struggle the most competitively. This is extra hard because I think secondaries are more important now than ever with the increased scoring on primary vs last year (all primaries are capable of netting 63 points vs 60 previously, one less Domination mission). The army just won’t have the throw-away action units many have for reliable secondaries like RND and doesn’t want to be over-extended for things like Engage. Psychic Interrogation is an extremely enticing secondary, but it also requires concessions in list construction or on table play that could be hamstringing the army. Without a strong reliable option out of the codex, I think the army will be forced to select against the opponent’s army which rarely leaves good options in competitive play.

Phoenix Spirit - Farseers often commune with the spirits of their craftworld's Infinity Circuit. The Farseer can come to grips with notions of mortality and also come to the understanding of how an Asuryani's soul might continue to exist within its Spirit Stone. A Farseer can learn how to permit another Aeldari to remain in control of his physical body for a few moments after his apparent demise, allowing him just enough time to take a final action that would otherwise be denied.Just before we start, we’d like to thank Games Workshop for providing us with a review copy of this book, and with some of the models you’ll see pictured within the article. Finally, Mind War is your “assassination” power. It targets an enemy character within 18″ and has both you and that player roll a die and add it the model’s Leadership, with the target suffering a mortal wound for every point by which your total exceeds theirs. Although it can only hit characters (unlike effects such as Purge Soul), Eldar have a variety of ways to manipulate Leadership values and can easily tilt the dice in their favor to snipe off a key support model or bring down a nasty combat character with ease. Both the Eldar standout special rules have been previewed on Warhammer Community, and both look decent.

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