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Blast Corps (N64)

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Hilliard, Kyle (August 3, 2015). "Rare Replay: A Rare Occasion". Game Informer. Archived from the original on August 5, 2015 . Retrieved August 22, 2015. Blast Corps is a 3D top-down vehicular action-puzzle game developed by Rareware and published by Nintendo for the Nintendo 64 in Japan (on March 21, 1997), North America (on March 24, 1997), and Europe (on December 22, 1997). Blast Corps was among Rare's first games for the Nintendo 64 and led a run of seven critically acclaimed Rare titles for the console. [4] The game's production began in early 1996. [5] The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead designer. He credited the team's small size for their easy progression from planning to market. Rare founder Chris Stamper was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to Blast Corps 's development. The team worked to fit his idea to a gameplay concept and devised a "Constantly Moving Object" conceit that would give the levels a time limit. This idea became the nuclear missile carrier. [4] Blast Corps led a set of seven critically acclaimed Rare titles developed for the Nintendo 64. a b c d e f g h i j k l m n o p Crossley, Rob (August 2007). "The Making of Blast Corps". Retro Gamer. No.41. pp.86–89. Archived from the original on April 11, 2015 . Retrieved July 14, 2015. Best Games of All Time". Electronic Gaming Monthly. No.100. November 1997. p.104. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.

Skyfall - A fast buggy with a speed booster. Can only destroy buildings by gaining lift from a ramp and falling onto the buildings. Gameplay [ edit ] Screenshot of gameplay in which the player uses a bulldozer to clear a path for the carrier. Radar and an arrow in the lower-left corner show the proximity of objects in the carrier's way. a b c d e f g h i j k l m n o p q r s Schneider, Peer (March 26, 1997). "Blast Corps". IGN. Archived from the original on July 12, 2015 . Retrieved July 31, 2015. RADAR POINTS: You will see the first dish right at the beginning. The other one is on a platform only accessible with J-Bomb.This is your first time with Ballista on a mission! I hope you studied up! Right off the bat you’ll have some missiles and some targets. While taking out the gas station and tenements, take note that the carrier is constantly on your tail. Be careful not to run into it or launch a missile at it on accident. This is a compact area, but after you take out the storage shed and the silos, the last three buildings are no problem.

Whitehead, Dan (August 4, 2015). "Rare Replay review". Eurogamer. Archived from the original on August 6, 2015 . Retrieved August 22, 2015. Missiles tend to hit anything, even the weakest structures. Be careful to not have anything between you and your target.Much like those names above, Blast Corps takes some getting used to. Many game companies like to re-use and re-craft the same game controls over and over, but not Rare. Blast Corps plays like no other game out there; this guide is made to give players some advice before jumping into the stages themselves. Ballista - A fast-moving motorcycle that can shoot ballistic missiles straight forward. Like Sideswipe, it requires ammunition. The game starts on a world map with only one accessible Carrier level (read below). Beating this level opens the "Easy" set of Carrier levels. When these are beaten, the next set of Carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus).

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