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The Conduit (Wii)

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Casamassina, Matt (April 23, 2008). "The Conduit: Getting a Publisher". IGN. Archived from the original on April 29, 2008 . Retrieved April 23, 2008. Playing first level and found game breaking glitch that froze game and made sum of the doors not open: ( a b c d "The Conduit Nintendo Wii Video— Developer Feature". IGN. January 15, 2009. Archived from the original on January 19, 2009 . Retrieved January 16, 2009. a b Thomason, Steve (July 2009). "Capital Venture". Nintendo Power. No.243. p.84 . Retrieved May 22, 2009. Oxford, David (October 2, 2008). "Update: Cammie Confuses Us on Conduit: First-Person or First-Party?". Kombo. Archived from the original on May 18, 2009 . Retrieved October 2, 2008.

a b Robinson, Martin (June 17, 2009). "The Conduit Slips". IGN. Archived from the original on June 20, 2009 . Retrieved June 17, 2009. The Conduit HD has finally blasted its way onto Tegra 3 devices". Droid Gamers. March 14, 2013. Archived from the original on March 16, 2013 . Retrieved March 15, 2013. a b c d Casamassina, Matt (July 9, 2008). "Pre-E3 2008: The Conduit Update". IGN. Archived from the original on July 11, 2008 . Retrieved July 9, 2008. A gripping single-player story and competitive online multiplayer are both features of this first-person shooter. Dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition with gloss, diffuse, and bump mapping are examples of advanced graphics capabilities.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine It's A Conspiracy— Another Look at The Conduit". Game Informer. March 19, 2009. Archived from the original on March 23, 2009 . Retrieved March 19, 2009.

a b c "The Conduit Goes Hollywood". IGN. October 14, 2008. Archived from the original on October 17, 2008 . Retrieved October 14, 2008. Casamassina, Matt (September 18, 2008). "Take Control of The Conduit". IGN. Archived from the original on September 21, 2008 . Retrieved September 20, 2008. For once, the only thing I do agree on is the score but even then i'd be more inclined to add 1. Certainly using a game like Prime 3 as a benchmark is laughable (I'm not arguing over its true genre) - especially considering for the most part it was as dull as ditch water. Upon being ported to the Android OS, The Conduit HD was received far better than the original Wii version. a b c d e f g Casamassina, Matt (April 17, 2008). "Exclusive First Look: The Conduit". IGN. Archived from the original on April 21, 2008 . Retrieved April 18, 2008.Unless you're planning to change your score for Conduit 1, essentially you are telling people to get that over the more advanced version. Id give this 7 or 8 and say its just vast improvement over conduit 1 plus sum of levels beautiful look at art direction is great. a b Karabinus, Alisha (July 16, 2008). "E3 2008: The Conduit will use WiiSpeak". Nintendo Wii Fanboy . Retrieved July 17, 2008.

While composing the music, Diego Stocco created unique instruments, such as "a Megaphonic Resodrum (Acoustic timbre coloration with controlled distortions), a DistroDrum (overdriven acoustic drum coupled with a resonant toy piano), Unorthodox Cymbals (hanging cymbals played with a wooden saw), a Light Controlled Oscillator (connected to a vintage reverberation amplifier) and a Metal Contrabass (bowed piano and bass strings mounted on a garage heater)". [11] Marketing The Conduit Nintendo Wii Interview— Closer Look at The Conduit's Multiplayer". IGN. April 16, 2009. Archived from the original on April 18, 2009 . Retrieved April 16, 2009. a b Casamassina, Matt (July 25, 2008). "Wii Best of E3 Awards 2008: Best Graphics Technology". IGN. Archived from the original on July 29, 2008 . Retrieved July 26, 2008. IGN lauded the game's customizable control scheme, considering it to be "the tightest, most comfortable control scheme of any console-based first-person shooter to date" as well as the "engrossing" plot that "throws you for a loop now and again...[and is] all made more immersive by way of excellent voice acting." The reviewer noted that the game was "very much a straightforward, linear FPS focused on simple run-and-gun gameplay" but that "the gunplay in High Voltage's project is no less intense or enjoyable" as a result. Criticism included that "you will find yourself fighting the same small selection of enemies throughout the adventure" and that "it's not revolutionary". The multiplayer mode was complimented, but the reviewer claimed that some online matches would lag, making some games "unplayable". [60] GamesRadar stated the game was "fun, controls well, and is, at times, quite beautiful... yes, for a Wii game." The voice work for the campaign mode was praised as "stellar", but the reviewer described the overall storyline as "a shell of rather vanilla conspiratorial intrigue." Multiplayer was noted as being "a cut above" other Wii online games, and the reviewer summarized by saying "The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii." [58] GameSpot praised the game as an "undeniable success" from a technical standpoint, calling the controls "outstanding" and the graphics "top-notch". The game's other features met with criticism, however, with the reviewer calling the single-player levels generic and monotonous and the multiplayer "unremarkable". The game's main fault, according to the reviewer, was that it was too generic, with the technical successes overshadowed by "wasted potential". [57]a b c d Magrino, Tom (July 7, 2008). "Q&A: Eric Nofsinger channels The Conduit". Gamespot . Retrieved July 7, 2008. a b "Best of E3 Awards 2008: Best Wii Game". GameTrailers. July 27, 2008 . Retrieved July 28, 2008. Despite the matchmaking system only working on ‘hours played’ rather than actual skill level, many matches will end up being quite close. Unfortunately, The Conduit often suffers from lag, not to an unplayable extent but people will sometimes die several seconds after they’ve been shot, or players may appear to kill each other at the exact same time. The usually smooth framerate also dips online, and the movements of other players will seem jerky and unpredictable. Hopefully this is as great as it sounds.... I personally am really excited to get this game. I absolutely love shooters and this supports Wii Speak and 12 online multiplayer! I hope this doens't turn out like Quantum of Solace did for me......

If only the rest of the game could have lived up to the impressive controls. The levels are poorly designed, alternating between generic shooter cliches and frustrating enemy encounters, with nary a sweet set piece battle or over-the-top boss fight in sight. Although you travel through a few different environments--including underground government bases, war-torn streets, and stinky sewers--the only difference among these areas are slight visual changes. They all play in exactly the same way, making for a repetitive and ultimately forgettable experience. Every level is comprised of narrow corridors herding you from one alien battle to the next, with dull key hunts serving as the only taste of variety. The Conduit has a system that lets players join random matches by selecting one of the following preferences: Friends, which lets you join or create private matches with people added as friends; Regional, which searches for player in the players region; or World Wide, which searches for players around the world. After the player has chosen one of those options, they can chose one of the three game categories (Free-For-All, Team Reaper, and Team Objective) and they will join a match with a gametype in the category they chose. [7] After the match is over, players can vote for the next game's map, weapon set, and rules.

Latest Reviews

The Conduit Goes Gold on Nintendo Wii". IGN. June 12, 2009. Archived from the original on June 15, 2009 . Retrieved June 12, 2009.

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