276°
Posted 20 hours ago

KV128 Warhammer Tau Empire Stormsurge

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Enforcer Commander, missile pod, cyclic ion blaster, flamer, plasma rifle, thermoneutronic projector, Be’gel Hunter’s Plate, Precision of the Hunter– 165, 1CP Next, I have the Ghostkeel, his fan club of 10 gun drones, the Farsight marksman, and the Riptide all holding down my home front. Those units have a large enough footprint that I should be able to screen out my deployment zone very well. While the rest of my army pushes forward to challenge all of the center objectives. I also have brought Vespid to be a bit of an action-doing unit, which I would expect to see in the majority of Tau lists. A Riptide playing keep away behind a piece of obscuring terrain has been a strategy used by Tau players all 9th edition, and I don’t see that changing. The ion accelerator being increased to four damage only furthers the need to have something like this to pop open tanks or threaten some hammerheads (for example). Now that we have access to the 30-inch plasma guns, we can also hammer down on units that think they can stand out in the open and not be punished for it. The other thing you attach to battlesuits is support systems, providing various buffs and special abilities. Many of these have been overhauled, and the majority are now free. In some cases you pay an opportunity cost of using up a weapon slot but that’s honestly not that common – basic Crisis Teams now get a freebie support system slot on top of their weapon hardpoints, and bigger suits get free slots for these, meaning it’s only really Commanders and Crisis Bodyguards who have to drop guns for them. There are some restrictions on who can take some of these, with the most notable being that Broadsides can’t take Shield Generators any more, so watch out for that. Choices: This book is another one where everything looks awesome and you want to try it all out. Deciding what to cut from lists has been hard.

Not merely through words do the Ethereal Caste soothe and sustain their people. Some are also learned in nigh-supernatural healing arts.If this ETHEREAL model is part of your Crusade army, and if it was not destroyed during the battle, then at the end of the battle you can ignore one failed Out of Action test taken for a T’AU EMPIRE CORE unit - that test is treated as having been passed instead. Eagle-eyed Earth Caste engineers will notice that the special Grav-inhibitor Drones, Pulse Accelerator Drones, and Recon Drones are listed as wargear abilities, rather than models in their own right. That’s due to a new appro Pretty much that – stealth suits are super cheap for what they do, running you only 25pts per model at base now, and you can get value both from small units for screening and larger units you want to dump buffs on – 150pts for a full squad is just not that much. 5pts for adding one fusion blaster is a far more appealing choice these days too. Ethereals are now priests (though without the keyword for some reason), getting a Chaplain-style list of Invocations they can use, which we’ll cover further down. In addition, they all get the Inspired to Greatness ability, which lets them designate a nearby CORE or AUXILIARY unit to be able to Shoot while Actioning, a very good fit for the new GT missions, can share around their impressive Leadership stat, and for the two Named ones can be brought in an army from any non-Farsight Sept. All good stuff, and there’s definitely some use cases for them. SubfactionsIt will be hard to convince such indolent and hedonistic beings of the benefits to be gained from devoting themselves to the Greater Good.Add 2 to the Diplomat Power of this star system’s Core World.

Sept Detachment: A T’AU EMPIRE Detachment in which every T’AU EMPIRE unit that is from a sept is from the same sept.The original orange Tau – accept no substitutes. Tau Sept start strong as one of this book’s recipients of a “one re-roll” trait, with each of their units getting to re-roll a hit or a wound each time they shoot or fight. This trait almost always ends up as one of the better options available and it’s no different here – there are plenty of strong guns in this book with a small number of hyper-lethal shots, the perfect match for this ability. In addition, Tau Sept units get boosted aura sizes, and a matching boost to the range of Command Phase effects. This is a bit more niche, but does end up with Shadowsun having a truly spectacularly huge re-roll aura, as her Drones also boost the range of these. On that note, one of the unwritten upsides of Tau Sept is that they have access to more Named Characters than anyone else – Shadowsun and Aun’va can go in any list, but get better in Tau, while Longstrike is very good, and Tau only. These are Strength of Stone, handing a 5+ ignore wound roll to a CORE unit (absolutely something you want for your Crisis or Broadside team), and Wisdom of the Guides, which just flat gives you a CP when you activate it. Both of these are exceptional effects, and you’re basically happy having an Ethereal on permanent double duty between these at the price you pay for one.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment