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Magic: The Gathering Commander Mystic Intellect Deck

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Card Advantage: Niv-Mizzet, Parun, Echo of Eons, Scour All Possibilities, Think Twice, Radical Idea, Treasure Cruise, Dig Through Time, Windfall

Explorers of the Deep" Precon Upgrade Guide | Merfolk +1/+1 Counters | Lost Caverns of Ixalan Commander, Boros Guildgate – Superfluous, and an early land cut because it's a Gate (see the previous article about why Gates get cut first) If I'm rebuilding "Mystic Intellect" around Elsha, I'm probably going to replace most of the creatures with Elsha's Jeskai peers. Cards like Seeker of the Way, Monastery Swiftspear, and Dragon-Style Twins will all be buoyed by Elsha's spellcasting, their own prowess abilities activating each time she reaches into the infinite in search of another spell. Flying Crane Technique is pretty much mandatory, too. Imagine how amazing it'll feel when Elsha learns the coolest martial arts move in the Multiverse and teaches it to all of her colleagues on the battlefield. Sevinne, the Chronoclasm's copy trigger happens whenever you cast your first instant/sorcery spell eachturn, not just on your turn. This means she works better with instant spells you can cast from the graveyard on your opponents' turns ( Think Twice) but it's also worth adding ways to cast your sorceries at instant speed as well, such as Teferi, Time Raveler, so you can copy those spells on your opponents' turns as well. You play Aetherflux Reservoir and then cast a bunch of spells. You gain so much life that you can easily pay 50 life to destroy a player. Of course, you might not draw the Resovair, that’s why you also want to play cards like Whir of Invention– which is basically a second copy of your win con. Different Approach

Mystic Intellect” includes the all-star targeted removal spell Chaos Warp, and you could certainly add more. Generous Gift is another great “removal-for-anything” inclusion. If you’re looking for more blue spells, you can answer any threat with a couple excellent counterspells: Spell Swindle and Mana Drain. Getting all that mana after countering a spell will help your spellslinging strategy. targeted removal; Wall of Stolen Identity, Ral Zarek, Devil's Play, Ray of Distortion, Fervent Denial, Farm // Market, Burning Vengeance, Leadership Vacuum Sevinne, the Chronoclasm (Spellslinger) Sevinne, the Chronoclasm (Spellslinger) Sevinne, the Chronoclasm (Spellslinger)

Remember that all of those lands are a great Mystic Intellect upgrade, no matter which commander you’ll decide to play. Fun Combo Artifacts that tap for mana are also castable with Elsha. Besides Signets which we mentioned before, you should probably add some of the following: If you want to play Pramikon, maybe you just want to annoy people a little bit. Some people say that fun is a zero-sum game – the less fun they’re having, the more fun you have! If that’s the case here are some annoying commander cards in red-white-blue: Naya Populate (31 points): Firsts: Reprint commanders, out-of-the-box, upgradability. Worsts: None. We hope that Mystic Intellect Upgrade Guide was helpful to you. With so many cards in Magic we certainly missed some crazy combos you can do with these commanders. Tell us about them in the comments bellow!Of course, your big finisher doesn’t have to be a creature, or a spell that creates them. Instead, you can use spells that let you cast a ton of spells at once. The first two that come to mind are Aminatou’s Augury and Epic Experiment. The more you reduce the costs of your instants and sorceries – and the more mana you generate with Spell Swindle, Mana Drain, or Smothering Tithe – the bigger your Epic Experiment will be! Over in an Instant

If you want to make even bigger tokens, Metallurgic Summonings can help! This enchantment can easily generate Constructs as you cast your spells. Plus, once you have enough artifacts, you can return ALL the instants and sorceries in your graveyard to your hand. Yowza! Spellslinging Synergies and Enablers sources of "card advantage;"I use this term looselybut am mostly looking for card draw or any spell that nets me 2+ non-land cards in hand / directly into playA special Sol Ring Commander promo (foil and non-foil) with new art by Mark Tedin was released at Grand Prix Las Vegas, prior to the release of Commander 2019. [11] [12] It will be available through Commander events at MagicFests throughout the year, and at select conventions in 2020. The combo isn’t very competitive – you can however play some ways to protect Sevinne from removal spells and this can make things quite annoying for your opponents. Cards to Remove

sources of "card advantage;" Elsha of the Infinite, River Kelpie, Desperate Ravings, Think Twice, Oona's Grace, Chemister's Insight, Deep Analysis, Fact or Fiction, Ignite the Future, Secrets of the Dead You still want to win the game at some point, right? One very unstable way of winning the game is with Azor’s Elocutors. It’s slow, easily disrupted but it’s going to be insanely fun when you pull it off. At least for you, of course – maybe not for the whole playgroup. Ramp: Baral, Chief of Compliance, Curious Homunculus, Goblin Electromancer, Primal Amulet, Solemn Simulacrum, Astral Cornucopia, Jeweled Amulet, Wayfarer's Bauble, Azorius Signet, Boros Signet, Izzet Signet, Coldsteel Heart, Corrupted Grafstone, Fellwar Stone, Fire Diamond, Marble Diamond, Sky Diamond, Star Compass, Talisman of Conviction, Talisman of Creativity, Talisman of Progress, Chromatic Lantern, Coalition Relic, Jeskai Banner, Mana Geoge, Vessel of Endless Rest, Firemind Vessel, Gilded Lotus, Pyromancer's Goggles, Altar of the Lost, Catalist Stone Sculpture with “This creature’s power and toughness are each equal to the number of Sculptures you control,” for Doomed Artisan. Beatdown: Rally the Peasants, Marshaling Cry, Jeskai Ascendancy, Divine Visitation, Cathars' CrusadeTokens: Young Pyromancer, Monastery Mentor, Docent of Perfection, Murmuring Mystic, The Locust God, Metallurgic Summonings, Saheeli, Sublime Artificer, Rise from the Tides, Kykar, Wind's Fury, Anointed Preocession

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