276°
Posted 20 hours ago

Games Workshop 99120204018 "Age of Sigmar Sylvaneth Kurnoth Hunters Action Figure

£18.75£37.50Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Walk the hidden paths gives you a once per turn ability to grab a unit that is wholly within 9” of an awakened wyldwood or overgrown terrain and teleport it to another awakened wyldwood or overgrown terrain, more than 9” from enemy models. Additionally, your opponent can deny a destination point by just being within 3” of it. This is very good, as the board will be covered with potential landing points for this, and whilst many Sylvaneth units have built in mobility, this covers you for your units that do not and it adds up to an army that can by and large be where it wants to be on the board at any given time – wholly within 9” of terrain features is a lot of real estate. Finally, probably the most important buff spell is Treesong, which allows you to select an Awakened Wyldwood and then gain -1 rend on all units wholly within 9″ of it. Strong stuff if you have the board control to use it right. The Subfactions (Glades) A nasty little surprise, though potentially, maybe dealing 1 wound a round isn’t exactly the most exciting prospect. C- A wargrove that’s caught my eye in the new edition is Gnarlroot. Their ability to re-roll hit rolls of 1 for units near a Wizard is handy…

Radiant Spirit – Your general gets a 12” aura to ignore spells and endless spells on a 4+. Actually a decent ability, Sylvaneth have a crippling weakness to mortal wounds. There are enough matchups where this does nothing that other options win out, but if Starborne Seraphon and Tzeentch start to become dominant, this has potential. B

Throne of Vines – Casting value 5. Add 2 to casting rolls for the caster until they are moved. Excellent spell, almost mandatory to take on a Branchwraith, since you want them for their Unique spell. Cast this on the Branchwraith, then sit comfortably all game spitting out new Dryads. Awesome. A- Wraithstone – Subtract 1 from the Bravery characteristic of enemy units while they are within 10″ of the bearer.

Add 2 Wyldwood into your list instead of 1. Really good but same problem as any Mega Battalion, impossible to field in any reasonable point list. Free Spirits We keep mentioning the “Warsong bomb” so this is it. The Warsong Revenant is a two-spell caster with an inherent +1 to cast/dispel/unbind if it’s near overgrown or awakened wyldwood terrain. This already makes it the best caster in the army, but the spell is what makes the bomb. Upon casting you roll a number of dice equal to the casting roll for each enemy unit within 9” – doing a mortal wound for each 5+ rolled. Given how treesinging works and your ability to put an awakened wyldwood within 3” of an enemy unit – this has potential to hit your opponent turn one and to push out a lot of spread damage. This is also where your ability to use 3d6-drop-lowest and reroll casts come in, to help fish for those big casting rolls. Note that a very early FAQ for this GHB means primal dice don’t add to the damage total, and neither does the +1 (an inelegant and unfortunate casualty of this otherwise needed FAQ). Of those, the Kurnoth Hunters are possessed with brutal strength and agility and they are equally proficient with blades, scythes, or bows.Finally, the Spite-Revenants are part of the Outcasts, a darker reflection of their kin, unable to hear the spirit-song, the way to communicate used by the Sylvaneth, unless when it is a call for war. Kind of a weak ability, particularly useful for Dryads if you run them in larger groups, but otherwise they probably won’t be big enough to matter.

Luneth’s Lamp – The bearer gets to attempt to banish an invocation in the hero phase like a priest, and gets +2 to banishing and dispelling rolls. If your friend only plays Fyreslayers and has that one grand strategy (you know the one) then this is busted. In an all comers environment? Not so much. D Another grouping of two different abilities under one header, but both are providing some of the extreme mobility available to Sylvaneth. This list was used by Paul Boutelle at Gateway Gamers September 2020, where it went 2-1. I like caster heavy lists so this caught my eye, especially because it uses Alarielle, who sadly is underutilized due to her cost. This is a much more Herohammer heavy list than others, as the battleline is the absolute bare minimum point cost possible, and the Kurnoth Hunters are doing only so much lifting. We do see the Branchwraith again with Throne of Vines and Balewind Vortex, so he relied heavily on Dryad reinforcements to keep the bodies coming. The list only barely fits into 2k but he appears to have made it work. Thomas’s Dreadwood List Allegiance: Sylvaneth Similar to Dread Harvester, this is a great combo with Harvestboon, who really want that early charge. B As usual, there is a lot to cover here, so we will cover Path to Glory next week in a standalone article. What’s Inside the Book?You get a whopping 7 different Glades here, which is sort of surprising for how few units are in the book. At least you have a lot of variety, most lists on the competitive circuit tend to look at Winterleaf first, and Gnarlroot as a secondary option for those who prefer a more magical bent. Oakenbrow Regrowth – CV5. A d6 wound heal to one of your units, with an 18” range. Most Sylvaneth builds run lots of Kurnoth Hunters or Treelords, both of which are good recipients for a big heal. Being a d6 does make it very swingy. B

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment