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Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

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Cats get a variety of new Abilities as well. Any cat person will easily see traits from this list exemplified by their own feline companions. There are 25 new Abilities for feline characters, and I’ll highlight a few below: I would like to note that yes, I painted Pawkus blue and, while that is not a color Bobtails come in, when your eight-year-old says he wants his cat to be blue, you pull out the blue paint and make that happen for him. I maintain that a big bad Bobtail Barbarian gets to have whatever coat color he pleases. Volume 2 Minis, unpainted. Photo by Elizabeth MacAndrew. Nature (Int) +0 Perception (Wis) +3 Performance (Cha)* +1 Persuasion (Cha) +2 Religion (Int) +7 Sleight of Hand (Dex)** +7 Stealth (Dex)** +2 Survival (Wis)* * Prof. bonus added

Starting at 2nd level you can use your Channel Divinity to swathe those close to you in the Welcoming Dark, for a few moments. This is represented by casting Invisibility, as a 2nd Level spell, on one player character as a bonus action. Thought-provoking it ain’t – but it’s simple and engaging enough, and the combination of game map, minis, and enemy tokens do a solid job of bringing the scenario to life, for players whose ‘Theatre of the Mind’ muscles are only just developing. The Subtle Domain emphasizes the use of steal, speed, and wits. The domain caters to gameplaying, teasing, and the mercurial nature of cats. Prepared Spells 1st Level (4 slots): Magic Missile, Burning Hands 2nd Level (2 slots): Enhance Ability, Crown of Madness

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Level: Minor Illusion, Healing Word, Tasha’s Hideous Laugh 3rd Level: Major Image, Mass Healing Word, Invisibility Skills +3 Acrobatics (Dex) +0 Animal Handling (Wis) +2 Arcana (Int) +1 Athletics (Str)* +1 Deception (Cha) +2 History (Int) +2 Insight (Wis)* +1 Intimidation (Cha) +2 Investigation (Int) +0 Medicine (Wis)

The typical cat. Neither too large, nor too small. Purrfect, you might say. Play a medium cat if you want to be a tabby, a bengal or an American bobtail; you’re the kind of cat who knows how the world works. You can live in a home, or in the wild. Medicine (Wis) +0 Nature (Int) +1 Perception (Wis) +6 Performance (Cha)** +4 Persuasion (Cha) +0 Religion (Int) +4 Sleight of Hand (Dex)* +6 Stealth (Dex)** +1 Survival (Wis) Courage. Bravery is the highest goal any can achieve; to master your fear is to master yourself. 2. Change. The world is not as it should be. I’m going to change that, whatever it may cost. 3. Survival. Ensuring my survival, and that of the few I love, is the only worthwhile goal. 4. Knowledge. There is much out there to learn. I intend to use this knowledge to my advantage. 5. Revenge. Getting rid of those who harmed me is the only reason I travel through these lands. 6. Restoration. Bad things have happened to me, and I have done bad things myself. I want to make everything right, if I can. 7. Preservation. Too much has been lost to time. Now that I can speak and write, I want to preserve the true nature and history of my species. 8. Family. My love is not easily earned. These people have done so and I spend my life ensuring their safety and comfort. Nature (Int) +1 Perception (Wis) +2 Performance (Cha) * +0 Persuasion (Cha) -1 Religion (Int) +2 Sleight of Hand (Dex) +2 Stealth (Dex) +1 Survival (Wis) * Prof. bonus addedAt 10th level, you may take the following ability, replacing the ability of corresponding level from your Pact features: Furbidden Lore: You gain advantage on all Wisdom saves and gain resistance to force damage. At 14th level, you may take the following ability, replacing the ability of corresponding level from your Pact features: This beautifully crafted piece of jewellery, made from a single piece of silver, is wreathed with deep and powerful magic. Any cat possessing it makes all saves against spells or magical items which affect the mind at advantage. As an action, you present your Holy Symbol and cast Glibness on yourself. It lasts for ten minutes. You must long rest before you can use this ability again.

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