276°
Posted 20 hours ago

Fantasy Flight Games | X-Men Mutant Insurrection | Board Game | 1-6 Players | Ages 14+ | 60-120 Minutes Playing Time

£9.95£19.90Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Inevitably, if you and your team manage to stay alive long enough, the story rises to a climactic showdown, in which the heroes work together to take down a particularly overwhelming threat. It’s a fun way to give the tail end of the game an injection of excitement, especially as your mutants charge into battle, already fatigued and worn down by the battles from earlier in the game. Whichever player manages to reduce the health of their opponent’s team to zero is named the winner of the game. Marvel Dice Masters is a great series for players who want a straightforward game that allows them to use some of their favourite characters from the comics.

However, that also brings me to one of my main complaints about the game. The player scaling just isn’t that great. X-Men: Mutant Insurrection works best when you have other heroes at a mission for all the reasons listed above. When you are down to just two players, the game loses some of its charm. Therefore, after our first 2 player game, we played every other game at that player count two-handed. Controlling two mutants wasn’t any harder than one, and you got a lot more flexibility in missions and assists. But if you are a “play as the rules are written” type of gamer, then you’ll want to avoid this one unless you have at least 3 players. There are a lot of heroes and a host of other mutants who can be recruited as supporting characters. Most of the powers are very similar, and mainly offer rerolls for certain dice colours and symbols. There are exceptions, of course. Shadowcat’s threat-specific phasing ability is notably unique. And Angel’s ability to move success markers from one objective to another is one of the best in the game. The X-Men are known for their unique abilities, and a bit more variety in this area would really help the replayability. Final Thoughts

Miniatures

Regardless, all these versions are in support of some kind of zoomed out version of some of our favourite heroes and villains. As the game progresses, other allied mutants can also appear, offering special abilities like Sage, who lets you reroll two blue dice, ignore Magneto symbols. The X-Men can also build bonds with each other, which offer unique benefits when you deploy on missions with your bonded partner. Love for example lets you add an extra dice of any color to your pool. But bonds can be broken, and love can turn into regret, which takes away a dice from your pool. X-Men Mutant Insurrection games always work towards the final showdown with famous villains from the X-Men universe. To take down a mission, you and any other mutants that join you in this fight will have to work together to complete the mission card’s objectives. For example, Players can choose to play either standalone battles against one another or in an overarching campaign that’s made up of multiple sessions. Choosing the campaign will allow players to improve their heroes and villains’ abilities between battles, imbuing the whole experience with a sense of progression. For a dungeon-crawler with great Marvel characters and fun gameplay mechanics, you could do worse than Marvel: Strike Teams.

X-Men: Mutant Insurrection is a fully cooperative tabletop game for one to six players. While experienced players can blast through a game solo or with a partner in a bit over an hour, the game really comes into its own with three or more players, and I’d expect that to be a two-hour-plus playthrough for most groups. I recommend a larger group size because so much of the X-Men mythology circulates around the ideas of community, teamwork, and competing personalities, and it’s hard to nail that vibe unless you have a similar mix of different folks at the table. The key thing here when attempting missions is that if Wolverine were to complete one or two objectives (lines) on a mission, but not the last one, and there were no other hero there, then that mission would immediately trigger a fail condition. If, however, Phoenix (or any other character) were also on that mission, then they could also attempt it – and they would only need to complete any objectives Wolverine had left behind. In many, many cases, a mission simply cannot be completed by one character in one go – so teamwork becomes absolutely necessary. But that’s kind of the point. Pulling it off as a team feels great, and the boss showdowns – comprised of a panorama of multiple cards that have to be defeated in dramatic fashion – are tough. While the standees instead of minis and the freeform layout of the game still makes it feel a little cheaper than a ‘proper’ X-men outing, its heart is entirely in the right place.Fifty miles north of New York City, Xavier’s School for Gifted Youngsters may seem like just another affluent private school for exceptional students. Few could guess that these students are mutants, and fewer still know that Xavier’s School is the headquarters of the X-Men—a team of heroic mutants fighting to protect humanity from superhuman threats! Finally, for those looking for a comparison to the game this one is based on, Elder Sign, I’ll touch on that briefly. In my opinion, X-Men: Mutant Insurrection is a much better game. Elder Sign had a few issues that caused it to eventually leave my collection that X-Men: Mutant Insurrection improves upon. One, the dice mechanic is X-men is much better. Elder Sign uses an attrition system where you lose a die after each reroll, which eventually made tasks impossible. It also, for the most part, had dice that were all the same. X-men’s Villainy and colored dice system not only makes things feel less at the whim of randomness but also keeps every roll more interesting. Meanwhile, Cosmic Encounter has always engaged my designer brain with its vast array of special abilities and how different the experience can be depending on the aliens at the table.”

Fantasy Flight Games is proud to announce X-Men: Mutant Insurrection, a fast-paced, cooperative, dice-driven card game for one to six players! Should a team not complete their mission within the player turn, the failure option is triggered, and threat is usually increased. Regardless of where we can fit this version of the X-Men in the canon, or in our personal filing cabinet of superheroes, one thing we all agree on is that teamwork makes the dream work. Also that a core tenet of the X-Men that they’re dealing with the emotional turmoil of being different while also hanging out in what is more or less a high school. You know, teenage anguish. Your missions lie at the heart of every game of X-Men: Mutant Insurrection. You’ll save humans from imminent danger, travel across the globe to advance the story, or come face-to-face with a villainous mutant intent on rampant destruction. No matter where your mission takes you, every mission offers a series of objectives that you’ll need to complete, using the symbols that you roll on your dice.

Popular Content

Your mission begins with the plot card and the story cards that it brings into play. By following the trail of these story cards, your team can accelerate toward a showdown with the dark forces arrayed against you. For example, when you’re playing

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment