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Games Workshop Warhammer 40k - Start Collecting! Orks, 99120103044

£9.9£99Clearance
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Massive synergy – Neatly sectioned out subfactions all have specific targeted buffs that generally provide a lot of value. Even the small heroes will provide a lot. This, like Start Collecting Anvilgard before it can be used in any Cities of Sigmar army. Don’t let the name fool you! Powerful heroes – Skaven have a number of behemoth heroes that are powerful and competitively priced. Going full herohammer with Thanquol and Verminlords is a legitimate build. Overseer of Destruction – This lets you save your weapons teams from being removed if the unit they are hidden in is destroyed. As with many of these Skaven command traits this is very niche, but if you’ve invested a lot of points in hidden weapons teams then this is useful.

A couple of boxes of these serve a great core to a Cities of Sigmar force, and brave converters can take the extra Warden King and convert it into a Runelord for some anti caster potency and buff potential. After you attempt your first charge in a phase, you can use the unmodified roll in place of any other charge rolls you make for that phase. If you run the Bray-Shaman as your General and build the Ungors as regular Ungors, you’ll get another legal list from this box as he will turn your Bestigors into Battleline giving you the required Hero and 2 Battleline again. Ungor Raiders however are one of the few ranged units available to Chaos and certainly to Beasts of Chaos in particular so if you want to do anything in the shooting phase you might want to build them as Raiders.While it’s not the biggest points sink of the Start Collecting boxes it gives you a great taste of what units you’ll actually be using. Shouts to Luke Stone.

Unfortunately this box is pretty lousy for pure Nighthaunts. Hexwraiths are underwhelming on the tabletop and Spirit Hosts are usually passed over for the more disposable and flexible Chainrasps. Pure Nighthaunt can’t even take the Mortis Engine either, leaving it a dead weight for the brunt of the box’s cost.

Savings-wise this is decent, but the contents are rubbish. You don’t ever really want Tactical Marines and Baal Predators don’t offer much either. This really suffers from including the Predator – it would be a much better box if it had say, Death Company instead. Feels like a relic of 3rd/4th edition. These are a little expensive to casually throw away and they will fold immediately if targeted by the enemy, but if you have an alpha strike plan in mind (and most Skaven lists do!) these can find a place. Slynk Skittershank

For a good start I would get the main Start Collecting: Orks box, and a box of “ Grukk’s mob”. The Start Collecting box comes with a Deff Dread (a big punchy robot–who doesn’t love that?), plus 10 boyz, 5 Nobs (bigger, stronger boyz), and a Pain boy which is basically your medic. The reason why I highly recommend then adding Grukk’s Mob to this is because it gives you an HQ (a Warboss), plus 5 more Nobs to give you a maximum-size 10-man squad. Note that the Pain Boy is sadly, not an HQ (though he used to be). This will give you a decent starting army to play small practice games with a friend, and is a good foundation to build on. Also I would recommend you get a lot of dice and a dice tray cause you are gonna be rolling a lot of them.Contents: 1 Great Bray-Shaman (Hero), 10 x Ungors (Battleline) / Ungor Raiders, 10 x Bestigors (Battleline with Bray-Shaman or Beastlord General) and 1 x Cygor (Behemoth) / Ghorgon (Behemoth) As is tradition, the Stormcast box gives you a couple of janky-sized units, but this time it’s not quite as bad. Palladors are one of the most mobile units in Stormcast and give Hunters are fine, but required in a couple of the best vanguard battalions. Who doesn’t love good doggos? Best looking Stormcast as voted in 2019. All and all – a solid box. Rustcursed Armour – Alternatively there is this, which hands out a very nice flat +1 save that’s always ‘on’. On top of this, you can target an enemy hero holding an artefact at the start of the combat phase and if you beat their bravery, they lose it. Heroes with artefacts that end up in combat tend to have quite high bravery so this ability is more nice to have for when you roll boxcars, but your basic effect is nice enough that this hardly matters. Turns friendly Skaven units into bodyguards for your non-Monster Masterclan. This is a little fiddly, the friendly unit has to be within 3” and you bounce the wound to them on a 3+. If the targeted Masterclan unit has a ward, you can opt to use this instead of the ward. Given the current competitive viability of the Screaming Bell, this is effectively extra protection for the foot Grey Seer. It’s a fine ability for keeping that one specific model alive. If the Screaming Bell gets better in the future, so does this. Always Three Clawsteps Ahead

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