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Games Workshop Warhammer 40k - Codex V.9 Necron (En)

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from Hungry Void. This is substantially above the curve compared to all the other offensive buffs here, and if you time it right this can be horrific.

The models in the Indomitus box are my first Necrons – I’ve previously thought about doing Necrons but never pulled the trigger on them. I’m kind of glad I waited now because these models are awesome — they wonderfully combine the creepy eldritch horror of the 3rd edition Necron fluff with the character of the Tomb Kings-style 5th edition reboot. I’ve always really liked the red Necrons that one of my college roommates painted, and so I wanted to do something similar in style to his Necrons, albeit with a little more visual flair on the characters. I also wanted to get away from the green energy rods, since the red/green combo can end up looking a little too Christmas-like.Once the models are ready to be painted, the first step is to work out what’s getting a metallic treatment, and which parts of the model are “Canoptek stuff” and get the green stone treatment. Here there are distinct design differences to the last segment of the legs that fit the latter, so that’s where I decided to make the split. My recipe for energy weapons is also a modified version of the same. A brand new Imotekh the Stormlord was revealed alongside 10th Edition Necrons codex rules at the Warhammer Day 2023 GW Preview! Finally, zenithally airbrush on Citadel Nurgling Green at about a 45 degree angle. I’m not super great at keeping the Zandri dust visible, but you should aim to keep some of it in the middle to get a good gradient. I must admit that despite the extremely eye-catching core ability I’m not super sold on Nihilakh. The ObSec is obviously great but it also appears on the custom trait list, and the second half of their Code is considerably less powerful than some of the other things you can combine it with. The other effects are also just faintly underwhelming – the character buffs aren’t massively better than other options in the book, while the Protocol of the Sudden Storm lets you shoot while actioning. That effect obviously does get better when it’s fully on-demand, so maybe there’s scope for an army that wants to play a heavy objective game to make use of this Dynasty, but I’d say it ends up as the weakest out of the gate. Sautekh Choose this dynasty if… You’re looking to field the ancestral dynasty of the Silent King. Their resistance to mortal wounds makes them especially effective against psyker-heavy armies, while their handy re-rolls when shooting or fighting ensure your deadliest weapons will strike true.

As veteran Necron commanders will know, the Monolith provides its own portal for Reserve units to enter the fray precisely where you need them. The Hypercrypt Legion has mastered this Dimensional Corridor , and can grant close combat specialists an all-important charge right after arriving – potentially within 2″ of their hapless target – for the low-low cost of just 2CP. Thin the Umber ink about 1:1 with water (If you use Wyldwood contrast, water will work fine for thinning, contrast medium is not necessary for this technique) and splotch it around somewhat randomly to give the armor a stained/dirty look.So the general scheme – and I’ve decided they’ll be Novokh – is to do deep red shoulder plates, chest armor, and heads for the core warriors, with more red plating for higher-ranking models in the army. I’ve decided to do the heads on my characters with a bone color, because it looks bad ass and gives them more of an undead feel.

Third edge highlight: Stonewall Grey and plus 10% or so Temple Guard Blue was done as the final edge highlight on most of the body, focusing on the top edges and sharpest corners and covering less area that the last one. This mix was also painted over most of the face, leaving the recesses as the previous layer. It was also used to paint the emblem, edges of wires and gauss coils, and squiggled along the sides and top of the gauss tube as the first layer of the energy effect.

RULES

The Gathering Storm I and Shield of Baal campaign books from late 7th edition both feature Necrons in key roles working with the Imperium to protect key worlds from threats that they’d rather not deal with themselves. In Gather Storm, Trazyn works with Cawl and Imperial forces to stop Abaddon and in Shield of Baal Anrakyr works with the Blood Angels and the Mephrit dynasty to fend off a Tyranid invasion. Light Cover from Eternal Guardian. This one’s super interesting, because there’s a huge tension inherant in it. If you’re worried about getting alpha striked you might choose to line it up for the first turn – but then if you end up going first it probably does nothing for many of your units. I do also find it amusing that performing a charge doesn’t switch this off. To witness the fury of the Novokh in battle is to see blood-soaked fury made manifest. Their methods are more akin to industrial slaughter than war. Once battle is joined, the Novokh cut down their foes with mechanical efficiency, carving through the enemy lines without mercy until naught but a charnel house of dismembered meat remains. Play this when your Reanimation Protocols haven’t been as successful as you would have liked. Just when your opponent thinks they have an advantage, your dead Necrons return to the fray. Requisition Stratagems

With the Old Ones defeated and the universe in disarray, the Silent King at last turned their weapons on the C’Tan, shattering and enslaving them in an act of revenge for stealing the souls of the Necrontyr. With his work done, the Necrons retreated to a deep slumber, staying dormant for more than 60 million years as the Enslavers eventually starved off and the galaxy evolved. Meanwhile Szarekh, the silent king, freed his people from the mental programming that bound them to his will and fled the galaxy, looking for penance in the dark space between galaxies.

No New Codex For your Army yet? No Worries!

The Nihilakh don’t want people to touch their stuff. They gain the extremely eye-catching ability of army-wide ObSec (models that have it already count as 2), and ignore an AP of -1 while wholly within their deployment zone. Their warlord trait lets the warlord Fight First, their stratagem lets them shoot while performing an action, and their relic toughens up the bearer. Protocol of the Hungry Void: Additional -1AP on 6s to wound when fighting OR +1S in the first round of combat. Favoured by Novokh. Skorpekh Destroyers. Credit: Wings Skorpekh Destroyers. Credit: Wings Skorpekh Destroyers. Credit: Wings Skorpekh Destroyers. Credit: Wings Skorpekh Destroyers. Credit: Wings Protocol of the Vengeful Stars: Additional -1AP on 6s to wound when shooting OR ignore Light Cover within half range. Favoured by Mephrit, surprising no one who’s familiar with them.

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