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Micro Machines V3 - Platinum

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Micro Machines V3 ( Micro Machines 64 Turbo for the Nintendo 64 port) is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color. But the ever-expanding capabilities of the new hardware – which, to be fair, weren’t even scratched by V3 – presented constantly evolving possibilities for rival game makers, and V3 was soon forgotten in the franchise development frenzy of 1998. The drive to push boundaries forced even Codemasters to temporarily abandon its biggest hit to create completely new games to compete. a b c d e Fielder, Joe (14 January 1998). "Micro Machines V3 Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive . Retrieved 7 November 2020. Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms (including MS-DOS, Nintendo Entertainment System, Amiga, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, Game Boy, PlayStation 2, Nintendo 64, GameCube, Xbox, Game Gear, and iOS). The series is based on the Micro Machines toy line of miniature vehicles.

a b c Bad Hare (March 1998). "PlayStation ProReview: Micro Machines V3". GamePro. No.114. IDG. p.95. In the Studio". Next Generation. No.36. Imagine Media. December 1997. p.24 . Retrieved 30 March 2021. News in Brief". Sega Saturn Magazine. No.23. EMAP. September 1997. p.13 . Retrieved 2 November 2019. Hsu, Dan; Davison, John; Hager, Dean; Boyer, Crispin (April 1999). "Micro Machines 64 Turbo". Electronic Gaming Monthly. No.117. Ziff Davis. p.122 . Retrieved 8 November 2020. Micromachines V3 [sic] (GBC)". Consoles + (in French). No.109. February 2001. p.118 . Retrieved 8 November 2020.The absolute test of any Micro Machines game is in its multiplayer, and V3’s continued consistency in this department made it so great. a b c d e f Rignall, Jaz (9 January 1998). "Micro Machines V3". IGN. Ziff Davis . Retrieved 7 November 2020.

Johnston, Chris (8 October 1997). "Codemasters Drives to Midway". GameSpot. Archived from the original on 20 April 1999 . Retrieved 7 August 2022.Dr. Moo (April 1998). "Micro Machines V3 Review (PS)". GameRevolution. CraveOnline. Archived from the original on 5 February 2004 . Retrieved 8 November 2020. Shea, Cam (April 1999). "Micro Machines 64 Turbo". Hyper. No.66. Next Media Pty Ltd. p.69 . Retrieved 8 November 2020. Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (February 1998). "Micro Machines V3 (PS)". GameFan. Vol.6, no.2. Metropolis Media. p.16 . Retrieved 30 March 2021. Micro Machines Crosses the Ocean". GameSpot. 1 May 1997. Archived from the original on 5 June 2000 . Retrieved 16 July 2022.

Schneider, Peer (24 March 1999). "Micro Machines 64 Turbo Review". IGN. Ziff Davis . Retrieved 7 November 2020. NES, Amiga, Game Gear, Master System, Mega Drive, MS-DOS, CD-i, Super NES, Game Boy, PlayStation, Windows, Nintendo 64, Game Boy Color, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation Portable, Nintendo DS, Linux, OS X, PlayStation 4, Xbox One a b c d e Boyer, Crispin; Kujawa, Kraig; Smith, Shawn; Williams, Ken "Sushi-X" (February 1998). "Review Crew: Micro Machines". Electronic Gaming Monthly. No.103. Ziff Davis. p.115. Sadly, Codey never did properly return to the franchise, and three years later, the once-coveted Micro Machines was as good as dead. This month, surprise reboot Micro Machines: World Series is coming to Xbox One, PlayStation 4 and PC. It could revive the series, or bury it for good. Given GameTripper’s rules, you’ll find out my opinion on it in five years, if it’s any good. Until then, it’s important to understand V3’s unstoppable fall into relative obscurity. Something old, something new Table Top Racing - a similar racing game involving racing toy cars in household environments, released for iOS in 2012.Maybe it will. I hope it will. But maybe my (limited) maturity has made me cynical, and I’ll never be satisfied by it. Perhaps growing up, as a gamer, is largely irreversible – in the way that GoldenEye is basically unplayable now, or how I can’t bring myself to enjoy Oblivion because of just how poor and simplistic it is in comparison to even the original Skyrim, never mind its remaster for the current generation. I’m not saying it’s fair, I’m just saying it’s a fact of life for me. A remake of this game was later released in 2002. This version features advanced graphics as well as drivers having unique vehicles. Edge staff (March 1997). "Micro Machines V3 (PS)". Edge. No.43. Future Publishing. p.84 . Retrieved 7 November 2020.

All in all, MMV3 is frantic, brutal, and a lot of fun. It’s a nice diversion from typical racing games, with a unique take on the genre. Extensive multiplayer options and excellent 3D graphics should please beginners and experts alike. Two thumbs up! Four-Eyed Dragon (June 1999). "Micro Machines 64 Turbo". GamePro. No.129. IDG Entertainment. p.108. Archived from the original on 28 September 2004 . Retrieved 8 November 2020.Gran Turismo’s PlayStation double-header in 1998 and 2000 wasn’t just bad for daft, multiplayer-oriented racing series like Micro Machines – more traditional arcade racers suffered, too. The ever-competing Need for Speed and Test Drive franchises, and even casual yet genuinely enjoyable start-ups like Total Drivin’, were obliterated by the simulation’s success. But it was still worse for lovable intellectual properties like Micro Machines; they’d always survived, even in the face of racing sims gone by (with admittedly poor, procedural graphics). Gran Turismo put an end to that. Codemasters conformed

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