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Cryptozoic 1617680893 The Walking Dead Board Game (TV Version)

£9.9£99Clearance
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This version of Risk takes inspiration from the Graphic Novels with much of the art work taken directly from the original text. Anyone who is exclusively a fan of the TV show will not be disappointed as the iconic characters and locations are prevalent throughout. The artwork on the cards compliment the text perfectly and contribute to immersing players within the Walking Dead universe. Interaction To win a game of Best Defense your group must survive for 12 rounds and make sure none of the four resources run out. Actually surviving 12 rounds is not an easy task. You will probably lose the game quite a bit (depending on the difficulty you choose), but that’s half the fun and the challenge. If you win, it will usually be by the skin of your teeth! Protect your resources Non-leaders can’t move unless they choose to “Defy the Leader.” To do this they discard one food token and can then move one space. This is useful if they don’t like where the leader moved them. Or, if they coordinated this with the leader, it could essentially allow them to move two spaces in one turn (note that you can’t move diagonally) Your objective: survive 12 rounds of zombie hordes trying to eat you, while at the same time protecting the resources at four different locations from seasons 2 & 3 of The Walking Dead TV show. Stay sharp, friends – because fiends are everywhere on today’s review from the from the Gametime Gumshoe.

Expert Difficulty: Event cards are hidden from other players until played, and there is very little cooperative discussion The question that players of this latest incarnation of The Walking Dead are going to ask here is: Does Mantic’s game capture the thrills and feeling of dread in just trying to survive against ruthless survivors and zombie hoards? The answer to that is a resounding YES! Each player chooses one survivor (popular characters from the series) and starts with a set amount of health and resources Mantic have helped in creating a suitably post-apocalyptic atmosphere by supplying a printed full-colour game sheet featuring urban areas with disused roads and streets. There are flat cut-outs of barricades, abandoned cars and supplies, all presented from a top-down perspective.Risk, ‘the game of strategic conquest’, is an area control game where players compete against each other to take over territories and dominate the world map. In Risk, each player controls a faction that is randomly assigned a certain number of starting territories depending on the player count. Each faction has a starting number of soldiers represented by miniature plastic figures. Players allocate these figures to their starting territories as part of the set-up phase.

Walking Dead Risk has two playable versions, Conquest and Survival. The Conquest version is for 2-5 players and is similar to the classic Risk style of total domination. The fifth player assumes the role of the Walkers as each player attempts to control all territories and eliminate all of the other players.Each player starts off with one Equipment card, two Allies, and two Food. One player (chosen by the highest die roll) will start off with the Badge of Leadership. Don’t get too excited, it just means you have to make bad choices first. Two modes of play allow for beginners and experienced players to tailor the game to their skill level Most of the components just felt really cheap. The Box is way too big for what it contains. The only reasons its that big is to say “Hey Walking Dead Game Here!”, also for the cover art on it. Have to say its a pretty nice picture. If you’re wanting the biggest challenge, combine Hardcore mode with Expert Difficulty (We found we had the most fun playing this way).

Looking for a really good The Walking Dead card or board game 🧟‍♂️? Then we've got just the thing - a list of the top The Walking Dead games. What is "The Walkind Dead" anyway? Finally, you get to brain the zombies. Ranged weapon damage (from Shotguns, Rifles, and Crossbows) gets added together if the Survivors are at the same location. Melee weapons (Machete, Katana, and Metal Pipe) are separate from the group total.Best Defense is very easy to learn and teach to others. There are even rules for solo mode which is a great way to take the game for a spin before teaching others how to play. At this point, surviving Survivors with 4 or fewer hit points may use 1 Food to regain 1 hit point. You can only use 1 Food per round to regain 1 hit point, so try to stay away from the bitey end of the Walkers. The operational mechanics of the cards is great. As a lone Survivor with the Machete as my weapon, I get a +3 to my Combat Dice roll. Why? If you think about it, I would be more apt to swing for the fences if I didn’t have to concern myself with hurting others around me. Does the card say that? Nope. But my brain is free to fill in the blanks. Love it. As the leader you get to move each player one space, or leave them where they are. This movement is based HIGHLY on what event cards you’ve been dealt as the leader, but also what event cards other players were dealt.

This game is pretty fun. Once you get used to the mechanics, you’ll start high-fiving each other after a successful round. You’ll come close to hugging if you win.

The artwork on the game cards, instruction manual, even down to the tokens are very high quality. Some people may prefer the comic book art but for someone who has only watched the TV show, the art really helps me connect with the game.

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