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Dice Men: The Origin Story of Games Workshop

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It’s an annoyance more than a major issue, and as already stated it’s probably the best choice for trying to make sense of what the company was doing in those early days, but it can make for a slightly surreal reading experience and I suspect a more tightly-edited book might have moved some of these sections around or more explicitly linked them. Having read the first thirty or so pages of Dice Men I realise I need to tell things the way I remember them.

Other sections are like this too; often critical early figures appear in the narrative, disappear, re-appear, and then are finally introduced properly in a later chapter which deals with the particular subject they’re most relevant to. Yet despite marvelling at the most excellent tome, it’s sat (pride of place) on my bookshelf unread, daunted by the task ahead of me. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. O livro é maravilhoso, qualidade ótima e item obrigatória pra quem gosta de saber mais sobre a história do hooby. Ian and Steve co-authored The Warlock of Firetop Mountain with Steve Jackson in 1982: the Fighting Fantasy gamebook series has sold over 18 million copies worldwide.If you've come here for dirty laundry, insight into the conflicts between the artistic and commercial, or ruminations on the greater cultural significance of gaming, you're going to be disappointed. Make your own decision but I think there are a lot of people who are going to enjoy this, overall I did. To my understanding the book is now on general sale, but it was originally funded through Unbound, a crowdfunder for boutique publishing like this.

Excellent book on GWs early past, and a must have for fans of old miniatures ("Oldhammer"), classic RPGs, Boardgames or Fightng Fantasy gamebooks. A likely explanation is that after ten years of grafting away at building the business they’re under immense pressure – not yet mentioned is that Livingstone is still personally editing White Dwarf until the end of 1985, not exactly a role that the managing director is normally undertaking – and with that pressure on them they start looking for relief by entertaining the idea of being a bit more hands-off. I don’t think this will have particularly wide appeal, but then I’m also not sure it was really intended to.You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. In summary, if you have any interest in the history of GW and the men behind it then this is a must read. They started dabbling in inventing their own games too including the Warhammer Fantasy Role-playing Game. They make an effort to hold on to half their shares each, which is firmly rebuffed, and that’s that.

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