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Posted 20 hours ago

USAopoly | Hues and Cues | Guessing Board Game | Ages 8+ | 3-10 Players | 30 Minutes Playing Time

£12.495£24.99Clearance
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About this deal

The party board game then continues until a certain point amount - decided by the players - has been reached or a winner is otherwise declared. For one thing, it definitely can be very confusing going from one game to another, and that is especially true for turn-based when you can be playing them at the same time. I was thinking about this more, and I realized that we don't even need a system of preferences, players can simply choose their color and be that color, no matter wahat, because each player has their own lens into the game. We have yet to play with players who are colorblind, so we don’t know what they’ll think of the game.

Maybe (probably) I'm a nincompoop for letting this hurt my gaming, but it seems like a simple thing to just let players choose what color they prefer. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. The one area where we’ve deviated from the game rules is having all players draw cards at the outset. Race to the finish: Play the correct colours and your team can race ahead with the points… as long as some of the other teams get it wrong. After all players have had their turns as cue-giver (once or twice), the game ends and the player with the most points wins!The publisher responsible for Hues and Cues is The Op, the company behind titles such as co-op board game Thanos Rising: Avengers Infinity War, party board game Telestrations and various Star Wars board games, including Star Wars: Dark Side Rising. We really like that the scoring frame has numbers printed on the edges so you can easily remember how many points you get for being inside vs adjacent outside the walls. The premise of the game is very simple, draw a card, pick a colour, and describe that colour in one work.

So I think this game would be better suited for kids who are a little past coloring as a flow of consciousness experience. However, some of the cards have a selection of colors that makes the game very difficult to play because despite having 4 colors to choose from, all of them are very similar and give the player who gives the cues a tough time. After getting one- and two-word cues, everyone places their marker on which color they think is being described.If a player correctly guessed that square, they get three points, any players with pawns inside the cardboard square receives 2 points and pawns just outside the cardboard square earn 1 point. Aside from color-by-number activities that all of us are familiar with, most coloring is up to the child’s discretion.

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