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Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

£13.495£26.99Clearance
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Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. It's one of the few games you can pretty much guarantee will be enjoyed by everyone in a group, including those who don't normally enjoy games. Usability: The whole game has a Heavy Metal aesthetic to it, and that (unfortunately) carries to the rules, which are hard to read as a result, especially with small-cap white words on bright purple backgrounds. There's a little bit in the way of tactics too, with shorter spells letting you go first - good for getting rid of a pesky hanger-on who won't die. This is one of several Epic Spell Wars game sets, each playable as a stand- alone set, or able to mesh with other Epic Spell Wars sets for bigger and more badass games.

As a Battle Wizard, you’ll put together up to three spell components to craft millions (well, nearly) of spell combos. Because you draw a new card every round that you're dead, we actually had players cheering for the current battle to go longer after they've been eliminated. imple to learn with endless replayability -- you'll be locked in deadly Wizard Combat till you've got a long, gross, goat-like beard! The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife.That's probably pretty uncommon, but in later rounds when you and your opponents are all very wounded, you might try to cast a fast spell, hoping to kill them before their spell can go off. Blood markers are a special resource gained for completing certain actions and can be spent when a card allows you to do so.

Play time is largely dependant on how may Wizards are involved in the Epic Spell War, and how familiar everyone is with the rules, but a game with four people relatively knowledgeable with the cards can spend a fun and gloriously gory half hour to forty-five minutes. However, given the mechanics of the attacks, I think merging these all together will be a recipe for utter chaos! But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? They may allow you to add even more than three cards to your spell, increasing your epic spell mojo to even grander levels! If you control the standee, you now draw an extra card at the end of your turn and then discard a card.The variety of spell component combos, and plethora of special effects that individual cards provide, makes for high replay value, and that's not counting the expansion sets you can add in for more bloodthirsty spell slinging havoc. Once you have read the first two pages of the Epic Spell Wars rule book (these pages contain no rules) the scene is set.

Some of the rules are written a little ambiguously, but it only takes a little discussion to figure out how you want to play it. You'll draw more cards at the end of each round, after every Wizard has had a chance to unleash their hellish spellcasting energies at their fellow players. As you gain an understanding of the general game flow it becomes significantly more fun and you can start to appreciate the flavour of the game. At the start of each round, players draw up to eight cards from the main deck (this happens each round, unused cards from previous round stay in your hand). New XTREME Nacho Chips that let you activate special card abilities AND reduce the cost of special LEGENDARY cards to super charge your deck!Fully compatible with the previous releases, or played standalone, this latest set has all new mayhem and explosions to scratch that spell- building itch.

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