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Pass Out: The Adult Drinking Game

£7.995£15.99Clearance
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Considering its wide appeal at the time—Bobbie remembers her own mother owning the game when she and Frank first met, in 1972—it’s notable that Pass-Out isn’t better-known among modern gamers. This certainly has something to do with its pre-digital heyday, but you also have to wonder if the shifting public perceptions surrounding drinking have something to do with its current obscurity. Bresee got a sobering taste of this in 1991, when a Florida-based civic group accused the game of causing the death of a 16-year-old girl. (Medical examiners could not conclusively prove that alcohol was a factor in her death, and no legal action was taken.) The game, then and now, is plastered with warnings prohibiting minors from playing it.

As each player makes a complete revolution around the board and passes the “START HERE” square, he may take a “PINK ELEPHANT” card. The object of the game is to collect as many “PINK ELEPHANT” cards as possible. The first player to collect 10 “PINK ELEPHANT” cards is declared the winner. As the player collects his “PINK ELEPHANT” card, he must read aloud the tongue twister printed thereon. If the player makes a mistake in the reading of the card, he niust take a drink, and try again. Each subsequent time the player errs in reading the card, he niust take an additional drink. If the player, after 5 attempts, cannot read the card correctly, he nevertheless retains the “PINK ELEPHANT” card and the game continues. Players who read the “PINK ELEPHANT” card correctly on the first try, of course, retain the card.The game continues with player No. 1 roIling the dice, moving fiom the square on which he has stopped to the square indicated by the roll of the dice. ‘and then following the directions on that square. If a player lands on the “Go To Bar” square he must move diagonally across the board, directly to the “Bar.” Player does not collect a “PINK ELEPHANT” card. If a player draws a PASS-OUT card that says “Go To Bar,” he is to travel around the board to the “Bar.” (If he passes the “START HERE” square, he may take a PINK ELEPHANT card.) Player may leave the bar on his next turn, if he has a “Gct Out Of Bar Free” card, or by finishing his drink. If the player chooses to throw the dice, he must throw a 7 or 11 to get out of the “Bar “ If the player in the ‘Bar” does not throw a 7 or 11 on his first, second or third turn, he must leave the “Bar” on his third turn by taking the number of drinks and moving the number of squares indicated by the roll of the dice.

During the game players may not smoke unless they land on a “Light-Up” square, or unless another player draws an “All Light-Up” card. (A player landing on a “Light-Up” square or drawing a “Light-Up” card, may, if he wishes, decline to smoke.) If a player “lights up” without landing on a “Light-Up” square or drawing a “Light-Up” card, he must pay a penalty of 7 drinks. Those verbal challenges— “Amos Ames the amiable astronaut aided in an aerial enterprise at the age of eighty-eight”—are doled out to players via “Pink Elephant” cards, a cheeky reference to the hallucinatory beasts synonymous with drunkenness (see, for reference, a bottle of Delirium Tremens beer). The object of Pass-Out is to collect ten of these cards before anyone else, which stretches out gameplay in a way that all but guarantees a hangover. But, as Bobbie Bresee, Frank’s wife of 42 years, puts it, “All you have to do is go around the board once and you’re drunk.” (Her preferred drink to play with, in the early days, was a Greyhound: vodka and grapefruit juice over ice.) The game may also be played on a time basis The pla1er with the most “PINK ELEPHANT” cards at the end of a specified amount of time is the winner. A drink does riot mean a full glass or even an ounce. A DRINK in the PASS-OUT game is measured by the amount the individual player wants to take It can be a sip, a swig, or a big drink. However, players cannot skip a drink during the playing of the game. (Unless, of course, they draw a “Skip A Drink” card.) PASS-OUT may be played by two, three, or four players. Each of the players begins the game with a playing marker of a different color on the corner square marked “START HERE.” Each player also starts the game with a drink of his choice.

The player with the RED marker begins the game by throwing the dice and moving the number of squares indicated by the roll. The prayer must then do what is indicated by the square on which he lands (i.e., if player rolls a 6 and lands on “Take A Drink,” he must then take a drink from his glass. If the player lands on “All Drink,” each of the players must take a drink. If the player lands on “Blue Take A Drink,” the player using the blue marker must take a drink, etc.)

Bresee, who’s best known for his work as a radio host and historian, started off small, selling Pass-Out directly to retailers in his native Southern California. By the late ‘60s, it had blown up, both on college campuses and with members of the American military, to whom Bresee marketed directly via hosting gigs on the Armed Forces Radio Network. He also advertised in publications like Playboy (Bobbie, an actress, is a former Bunny), whose readership was pretty much the perfect target ( “The nationwild party-drinking game that’s stimulating spree-loving guys & gals everywhere”). There are 30 “PINK ELEPHANT” cards As each player travels around the board and passes the “START HERE” square, he may take a “PINK ELEPHANT” card and read the to.igue twister printed thereon If the player makes a mistake in the reading of the card, he must rake a drink from his glass; and each subsequent time the player errs in reading the card he must take an additional drink, If the player, after 5 attempts, cannot read the card correctly, he nevertheless retains the “PINK ELEPHANT card, and the game continues. More than four players may play PASS-OUT. Extra players may choose a partner (i.e. Red, Blue, Green or Yellow marker) and play the game on that marker, taking the number of drinks, following PASS-OUT card instructions, etc However, extra players must choose a marker before the beginning of the game and cannot change to any other partner during the game. While the player is in the “Bar,” he must continue to play the game, (i e., he must take a drink when another player lands on “All Drink,” or when another player lands on a square the same color as his marker.) The “ pass out board game pink elephant cards” is a fun and easy to learn card game that can be played by two players. It’s great for parties, family gatherings, or just as a light-hearted way to pass the time.

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