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Sonic Generations

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The point of a mascot character is to slot them into as many genres as possible to increase a game’s appeal. How many of us only played tennis or golf games because they had Mario characters in them, after all? One of Sonic’s first diversions from his original genre was surprising not just because it was a pinball game, but also because it was actually a really good one. Sonic Spinballcapitalizes on Sonic’s iconic spin move, where he essentially becomes a ball, and drops him into various pinball stages where he is bounced around and slammed against Eggman’s robots. It was, and still is, an odd choice, and it doesn’t quite land in every way, but was a fun diversion from the main series. The Spinning Tops in Sky Sanctuary Zone are references to the Spinning Tops in Chaos Angel (in terms of design, not functionality). Classic Sonic has a 2.5D side-scroller gameplay, the same as that from the 2D Sega Mega Drive Sonic games, though with some modifications to be more adapted to the newer level design. As with the aforementioned games, Classic Sonic can run, jump, and roll as his most basic abilities. In addition, he can also Spin Dash while standing still to be launched at incredible speeds. Classic Sonic's Acts end when he touches a Goal Post at the end of the stage. This is the only game dubbed in French, Spanish, German, and Italian to not have the Wisp announcer voiced in those languages, with the game using its English voice instead.

Mitchell, Richard (July 15, 2016). "Sonic Generations: Special Edition spotted at GAME". Engadget. Archived from the original on October 4, 2017 . Retrieved September 29, 2017. The evil genius of science is a long time rival of Sonic. Countless times he's challenged Sonic, but each time his ambitions are shattered. But how about this time...? [17] a b c Dutton, Fred (September 7, 2011). "Sonic Generations ltd. edition announced". Eurogamer. Archived from the original on October 4, 2017 . Retrieved July 10, 2017.a b c Berry, Jason (July 28, 2011). "Interview: Aaron Webber". Sonic Stadium. Archived from the original on March 29, 2016 . Retrieved September 28, 2017. a b c d e Bramwell, Tom (November 2, 2011). "Sonic Generations Review". Eurogamer. Gamer Network. Archived from the original on March 29, 2016 . Retrieved September 30, 2017. Gameplay in Chemical Plant, the game's second level. Classic Sonic's levels are played from a 2D perspective ( top) while Modern Sonic's are played from a 3D perspective ( bottom). This is the second 3D Sonic game in which the player starts a new game and are taken to the first stage, rather than showing the cutscene first. The first game to do this was Sonic Colors. After collecting all the Chaos Emeralds, the Sonics and Tailses confront the Time Eater in its domain. There, they discover that the Time Eater is being piloted by both Classic Eggman and Modern Eggman. Modern Eggman reveals that while drifting through space following the events of the Wisp incident, he found the primordial form of the Time Eater. Discovering that the creature had the power to erase time and space, Modern Eggman decided to use its powers to alter the past and undo his previous defeats by erasing Sonic's actions from history. However, he needed someone just as smart as him to perfect his modifications for the Time Eater, which was why he had it abduct Classic Eggman earlier. Confident that Eggman still cannot win, the Sonics engage the Time Eater. Although the Time Eater manages to nearly defeat the two Sonics, their friends and allies show up to support them, thereby activating the power of the Chaos Emeralds and allowing the Sonics to transform into Modern Super Sonic and Classic Super Sonic. The super-powered hedgehogs proceed to confront the Time Eater in another dimension and manage to destroy it. The heroes then return to the present time, with everything having seemingly returned to normal. There, the group continues to celebrate Modern Sonic's birthday. During the party, Modern Sonic thanks Classic Sonic for the team-up while Classic Sonic attempts to demonstrate the Boost. Although he fails, Modern Sonic encourages to continue working on it. Afterward, Classic Sonic and Classic Tails find a stray Time Hole for them to return home with. As the counterparts and the party guests then bid farewell to each other, Modern Sonic promises Classic Sonic a great future, just as Classic Sonic and Classic Tails pass through the closing Time Hole.

On April 18, 2011, Sonic Generations was finally announced for the PlayStation 3 and Xbox 360. A GameStop release list printed on May 7, 2011 showed a Nintendo 3DS port of Generations with a tentative release date of 31 December 2011. Later in the month, a Sega-Sammy earnings report listed Nintendo 3DS and PC versions of the game; however, a revised version of the report no longer listed either version. [20] The June 2011 issue of Nintendo Power finally confirmed a 3DS version of Sonic Generations. [21] It contained an in-depth preview and interview with Takashi Iizuka. Fahey, Mike (July 23, 2016). "And This Is Basically Sonic Generations 2". Kotaku. Univision Communications . Retrieved September 17, 2016. If the player gets an A rank with Modern Sonic, he will do one of the many poses that he has in Sonic Channel.

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It's Sonic's birthday, and all his friends have thrown him a surprise party. Unfortunately, just as the celebration gets underway, a mysterious creature appears in the sky and pulls Sonic and his friends into strange interdimensional portals! This strange creature is wreaking havoc on the time-space continuum, and Sonic along with a younger version of himself end up at the crossroads of time. The two Sonics must work together to restore his history, save his friends, and fix the flow of time! In addition to the main stages, Casino Night is also included as an optional stage in the Classic Era as DLC. Good, Owen (November 3, 2011). "Run Green Hill Zone in Under 1:50 and Collect Some Nice Sonic Merch". Kotaku. Gizmodo Media Group. Archived from the original on October 4, 2017 . Retrieved October 3, 2017. Sonic Generations ( ソニック ジェネレーションズ:白の時空 [14] , Sonikku Jenerēshonzu: Shiro no Jikū ?, lit. "Sonic Generations: White Space-time") is a platformer video game developed by Sonic Team and published by Sega in late 2011, to celebrate the 20th anniversary of the Sonic the Hedgehog series. While the game came out in home consoles and PC, an alternate version of the game was also released by Dimps for the Nintendo 3DS. All versions of this game can be played in stereoscopic 3D, but a 3DTV as well as a pair of 3D glasses are required for the PlayStation 3 and Xbox 360 versions, being the first game of the franchise to support stereoscopic 3D. Because Sonic Colors was not announced yet at the time the poll was released, none of its stages appeared in the poll.

Fahey, Mike (September 30, 2011). "The Dreamcast Era Represents In Sonic Generations". Kotaku . Retrieved October 22, 2017. April 22, 2017). Sonic The Hedgehog - Low Poly (Evolution of Characters in Games) - Episode 2. YouTube. Retrieved on September 20, 2022. " Andy Collins: This model is 16,173 tries, so roughly 3,000 tries less than the one in Unleashed." McWhertor, Michael (May 25, 2011). "Sega's Shinobi and Sonic Generations Outed for Nintendo 3DS". Kotaku. Gizmodo Media Group. Archived from the original on July 19, 2017 . Retrieved September 29, 2017. Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. [28] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. [29] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones. [28] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics. [30] A port for Windows was also made; development was handled by Devil's Details. [31] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique [32] and celebrate Sonic's portable history. [28] A version for the Wii was planned, but was eventually abandoned due to hardware constraints. [33] Hilliard, Kylie. "Clues Point To Sonic Generations Nearly Featuring A Third Dreamcast-Era Sonic". Game Informer. GameStop . Retrieved October 22, 2017.May 20, 2011). Sonic Generations 3DS & PC Listings Removed, Cream the Rabbit Teased. The Sonic Stadium.

New Release - Sonic Generations. Steam. Valve Corporation (November 3, 2011). Retrieved on July 4, 2023. Stages are divided into three eras, each representing games from a different generation of video game consoles. The "Classic Era" represents Sega Mega Drive games. The "Dreamcast Era" represents games from the Dreamcast, Nintendo GameCube, Xbox, and PlayStation 2. The "Modern Era" represents games from the PlayStation 3, Xbox 360, and Wii. In the final battle, the Sonics combine their powers and start rotating in a circle to deliver the final blow. This is how the final battle of this game ended. Classic Sonic's skateboard has a similar design to the one from one of Sonic's artworks from this game.

Credits (Xbox 360 version)

Like the Wii/ PlayStation 2 version of Sonic Unleashed, while using the Boost on a Dash Panel, Sonic performs a Spin Dash animation.

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