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Games Workshop 99120201063" Tzeentch-Kairic Acolytes Action Figure, Black

£9.9£99Clearance
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In regards to process development, I really gave these models a run for their money, and tested some neat stuff before they were finished. Namely: Diversity of models – Tzeentch has survived his transition from the Old World and so you have a ton Hero models to try out, both new and old. I really like Sorcerous Chant. This is exactly the sort of thing I want 1k Sons' mortal supporters to do.

Treason of Tzeentch –Casting Value 5. Roll a die for each model in a unit and for each 6, deal a Mortal Wound. If any models are killed as a result of this, that unit has -1 to hit for the turn. A much more streamlined version of the old spell and I’m a big fan of it. You still gotta be smart with it though. Cast it on large units with 1 wound models, don’t bother against a 5 man squad of Orruk Brutes, that won’t really do anything for you. A-The game itself looks pretty good too, but a lot less of a hardcore time-consuming game compared to the original. Fatemaster, Ogroid Thamaturge and the Gaunt Summoners are also good options, while if you want a veritable tank, your best option is a Curseling. Command Trait: Defiant in Their Pursuit –Add 2 bravery to units wholly within 12″ of the General. Tzeentch mortals have pretty mediocre Bravery so you could get worse. C

And the Triple value has to be high (at least a 5) to do statistical more damage of Uttered Words against Toughness 4 or greater. Against low Toughness is however much more efficient. Warptongue Blade (Triple, both Gaunt Summoners): A chance to do some damage depending on the value of the ability and dice roll on an engaged enemy.The Kairic Acolytes go to a great length to conceal their meetings where a Magister or a Kairic Adept would teach powerful spells or plot the next course of action. Note that this event uses the old Tzeentch tome as the new one did not make the cutoff date) Thoughts

Introduced in the new season of Warcry, Reactions are things that can be done in certain circumstances, but always during the enemy turn. They cost one action, so they can be used only by fighters that have not activated yet or are waiting. There are 3 universal reactions and one specific to each warband: Mortals are harder to know where to begin because you may be starting from different places. I’m going to assume you have the contents of an Aether War box, if you have the Battleforce box mentioned above, even better, you can still make use of this. While the Tzeentch army is vast and exciting, especially with new coalition rules, these are a few units you’ll always want to consider. 1. Lord of Change the bottom half highlighted with Khorne Red, up to Mephiston Red, then Evil Sunz Scarlet, then finally Troll Slayer

MATCHED PLAY

Summon Daemons of Tzeentch – Whenever a spell is successfully cast, friendly or enemy, and not unbound, you get a Fate point, which you can spend to summon powerful daemonic allies.

This unit can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite. That sort of thing. The wrench in the works I keep stumbling on is that some of those abilities seem like they ought to be overt enough to warrant psychic tests, but... Tips on painting a Tzeentch Arcanites Warband for Warcry What changed in the new edition for the Tzeentch Arcanites Warband? Save for Destiny Dice for important spells, overwhelm your enemy with Mortal Wounds, and use your speed to clean up anything that survives. And remember, even when things go wrong, it was supposed to. Now realistically these will almost never see use, because Covens force a unique Command Trait on your character, but I’m going to record them for posterity, if for some reason you really want to do your own thing: Arcanite Traits

Mortals

Like most every current Age of Sigmar book, Disciples of Tzeench has access to 6 subfactions, here they are called Covens and they come with the usual stipulations: Ogroid Thaumaturge –Not as popular as he once was but he’s a heavy hitter who will mutilate many other heroes in close combat, and is hard to take down as he can constantly heal himself. Now you might be looking at that Lord of Change and salivating. Well sorry, this isn’t old Slaanesh. Truth is Tzeentch’s mechanic is kinda unfortunate in that it punishes you for unbinding opponent’s spells and unless youre playing against something like Seraphon or Legions of Nagash your opponent wont be flinging nearly as many spells as you so the number just doesn’t get very high. This is more a way to call in some more cannon fodder to tarpit your opponent, unless the games really big and a lot of magic is going on. Agendas Overall an extremely clever list that breaks the mold for Seraphon, not a single skink battleline in sight. Great stuff. Rob Mulshine – Big WAAAGH! – 2nd Place The List

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