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Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

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King Geirröd sat with his sword on his knee, half drawn from its sheath. When he understood it was indeed Odin who was among them, he rose to get Odin away from the fires. The sword slipped from his hand, falling with the hilt down. King Geirröd stumbled and fell forward, falling on his own sword he died. Then Odin disappeared, and Agnar ruled as king for a long time. The Grimnyr – also known as Living Ancestors – are privy to the wisdom of the Votann, and the closest analogue to priests among the secular Leagues of Votann. Engineered with a psychically-active cloneskein that allows them to activate barrier-tech such as ward staves and energy-focusing CORVs, these Kin are able to rouse the fury of the immaterium against their foes. Finnur Jónsson (1926–28). Ordbog til de af samfund til udg. af gml. nord. litteratur udgivne rímur samt til de af Dr. O. Jiriczek udgivne bósarimur, pp. 51–51. København: J. Jørgensen & Co.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. The return of the Kin is Warhammer history in the making, and the launch box brings the first of the new models and early access to the codex. Leagues of Votann Army Set The cult is allied with those of the other members of the dwarf pantheon and respectful of that of Sigmar but has little to do with any others – it is hostile towards enemies of the Dwarf's. Any adult dwarf warrior or slayer may become a cleric of Grungni. [1a] See also Those who climb the ranks of the Einhyr may one day become Champions. These noble warriors are clad in modified exo-armour fitted with mass-drivers and armed with vicious close combat weapons. They function as living battering rams, pulverising anything that gets in their way. Brôkhyr Iron-master Snorri quotes this stanza. Like stanza 43 an almost certain interpolation, it was probably drawn in by the reference to Skithblathnir in the stanza interpolated earlier. It is presumably in faulty condition. One Ms. has after the fifth line half of a sixth,--"Brimir of swords." Yggdrasil: cf. stanzas 25-35. Skithblathnir: cf. stanza 43, noThen the king had Grimnir trussed and slung between two roasting fires, like a pig on a spit. ‘Until you talk,’ said Geirrod. Each time an enemy unit destroys a VOTANN unit from your army, that enemy unit gains 1 Judgement token. The first line in the original is, as indicated in the translation, too long, and various attempts to amend it have been made. Heithrun: the she-goat who lives on the twigs of the tree Lærath (presumably the ash Yggdrasil), and daily gives mead which, like the boar's flesh, suffices for all the heroes in Valhall. In Snorri's Edda Gangleri foolishly asks whether the heroes drink water, whereto Har replies, "Do you imagine that Othin invites kings and earls and other noble men, and then gives them water to drink?" Slith may possibly be the same river as that mentioned in Voluspo, 36, as flowing through the giants' land. Leipt: in Helgakvitha Hundingsbana II, 29, this river is mentioned as one by which a solemn oath is sworn, and Gering points the parallel to the significance of the Styx among the Greeks. The other rivers here named are not mentioned elsewhere in the poems.]

Asaph - Basth - Djaf - Geheb - Khsar - Neru - Pha'a - Phakth - Ptra - Qu'aph - Sakhmet - Shapesh - Sokth - Tahoth - Ualatp - Usekph - UsirianThen one day the man and his wife walked with the boys down to the shore and the man took Geirrod aside, put an arm round his shoulders, and had a few words with him. Agnar and Geirrod stepped aboard and, helped by a fair wind, and acting on the advice the couple had given them, they had the good fortune to fetch up again at their father’s landing stage. The mighty Ancestors guide the Leagues of Votann with their inscrutable wisdom. The primary conduits between Kin and Votann are the Grimnyr, Kin blessed with psychic powers from a rare and important cloneskein . Every Kin hold has a " Fane" -- a space of timeless devices and quiet contemplation, at the heart of which lies a complex tangle of machinery that is part altar, part cogitator interface. It is said that once, these machines were simply the nodes through which the wisdom of the Votann flashed with the speed of thought from one voidcraft to another in the Kin's ancient Long March mining fleets. They still fulfil this practical purpose. Culturally, though, the Fanes have taken on a greater spiritual significance to the Kin, so that now they are viewed as places almost akin to other intelligent species' temples. A Fane is the place where a Kin stands in the full regard of the Ancestors, and where the presence of the Votann lies heavy and sombre. Eikthyrnir ("The Oak-Thorned," i.e., with antlers, "thorns," like an oak): this animal presumably represents the clouds. The first line, like that of stanza 25, is too long in the original. Lærath: cf. stanza 25, note. Hvergelmir: according to Snorri, this spring, "the Cauldron-Roaring," was in the midst of Niflheim, the world of darkness and the dead, beneath the third root of the ash Yggdrasil. Snorri gives a list of the rivers flowing thence nearly identical with the one in the poem.]

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