Join the curators of the UK’s National Videogame Arcade as they take you on a journey through the history of videogames…Join the curators of the UK’s National Videogame Arcade as they take you on a journey through the history of videogames… in things. Things? Why things? Surely videogames are digital? For sure, videogames are about graphics and sound, they are about zeros and ones, data and code, bits and bytes and pixels and sprites, but they’re so much more than that, too. They are joysticks and mice, computers and consoles, collectible plush toys and Barbie dolls, soundchips and, importantly, ocarinas (of time). Videogames are things we play with. They are playthings. But let’s not forget that they are things.Taking you on a tour of their brand new book – ‘A History of Videogames in 14 Consoles, 5 Computers, 2 Arcade Cabinets… and an Ocarina of Time’ – James and Iain talk about which things they picked from the National Videogame Arcade’s collection and how they help us tell the complicated histories and cultures of gaming making and play. There are one-of-a-kind treasures like the Nintendo Entertainment System signed by its designer and mass-produced plastic toys. There are old games, new games, counterfeit games, controllers, cheat cartridges, T-Shirts, Hama Bead models, and, of course, that Ocarina of Time.And don’t just sit there and listen – argue with them about why they left out your favourite game, console, computer and see if you can persuade them to include them in Volume 2!