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PS one Console and LCD Screen Combo

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All of the prompts are customized by setting the corresponding variable to the desired string (usually in ~/.bashrc), for example Hey folks. This thread is for compiling and contributing to a list of the resolutions used by PS1 games. This is particularly useful now for use with the OSSC's optimal timing feature, but will likely be useful with other hardware in the future. Unfortunately, many PS1 games utilize all manner of colorful resolutions, and frequently more than one, which makes testing rather arduous. Because of this, the list (as of now) contains one 'primary' gameplay resolution, which is indicative of the resolution the game displays primarily once in-game, and a notes column which explains where other resolutions crop up. This isn't perfect, but it's working for now. More detailed notes and some means of describing how disruptive resolution switching may be would be a nice feature for a more refined list, which will eventually be open to be rehosted elsewhere, though it's currently intended for the R3.fyi wiki. The capability names (the part before the =) can be looked up in terminfo(5) for a description of what they do. For example, setaf sets the foreground color of whatever text is printed after it. To get the escape code for a capability, you can use the tput command. For example

PSone - iFixit PSone - iFixit

and 368 are NOT "synonyms" either. You can take the original console, capture SFAIII like I have, and measure out 384 pixels in a paint program. That is FACT as shown in my image above. Whether or not a CRT might clip the sides based on geometry settings has absolutely NOTHING to do with the fact that the game mode itself is 384 active pixels wide. All menus..........................................................................| 368x240 progressive Update: Turns out the Sony documents were just a recommended guideline for CRT 'safe zones'. They suggesting pillarboxing in 384 mode, but this was just a suggestion and not an actual 'mode'. However, early MAME PSX Dev work took it as official since it came from Sony, and decided to render 384 in 368, cutting off graphics in many games.Bash has several prompts which can be customized to increase productivity, aesthetic appeal, and nerd cred. I'm dumb and have absolutely no math or coding chops. I'm just not well suited to doing this sort of work, though I'd be happy to facilitate the effort of someone else.

PS one | PlayStation Wiki | Fandom PS one | PlayStation Wiki | Fandom

NormalFish wrote:As best as I can tell, 368 and 384 are synonyms. Sony documentation, and multiple emulators, refer to 384 as 368, and while I really don't have the technical know-how to explain this, it seems fairly consistent. The PS one is a significantly smaller, redesigned model of the original PlayStation. It was developed and manufactured by Sony, and was initially released in Japan just over five years after the original PlayStation's launch. As best as I can tell, 368 and 384 are synonyms. Sony documentation, and multiple emulators, refer to 384 as 368, and while I really don't have the technical know-how to explain this, it seems fairly consistent. There are games that appear to use both resolutions actively, but the spec is 368. At least, as best as research thus far could findUsing Xebra emulator, turn off all scaling options, then use trial and error with Width and Height options to find correct resolution for any given scene. Tip: If the PROMPT_COMMAND becomes too complicated, bash-preexec (an implementation of Zsh's preexec and precmd hook functions for Bash) may make it more maintainable. Escapes between command input and output

PSone slim with lcd review + how to use the lcd with other PSone slim with lcd review + how to use the lcd with other

The PS one and its bulkier predecessor were supported until the release of the PlayStation 3 in 2006. Bassa-Bassa wrote:364/366 aren't valid as (total) horizontal resolution values, but 368 and 384 definitely are. Likely the Playstation is able of both. Note: If tput commands are failing for you, ensure that you have set the correct TERM value for your shell. For example, if you have set xterm instead of xterm-256color, tput setaf will only work with color numbers 0-7. They're welcome to use whatever data I've collected in my sheet, though it looks like their list isn't available publically right now? I'll ask around I guess. PS1 is the primary prompt which is displayed before each command, thus it is the one most people customize.PS3 is not very commonly used. It is the prompt displayed for Bash's select built-in which displays interactive menus. Unlike the other prompts, it does not expand Bash escape sequences. Usually you would customize it in the script where the select is used rather than in your .bashrc. Unfortunately, valid ANSI escape sequences may be missing from your terminal's terminfo database. This is especially common with escape sequences for newer features such as 256 color support. In that case you cannot use tput, you must input the escape sequence manually. So, what's the status of this DB? I'm pretty curious, and browsing the web do not bring any results past this topic. At any rate, the Sony name generally stands for quality (let's forget about the skipping PlayStations and the "Disk Read Errors" on the PS2 for a minute) and its official monitor, the LCD Screen (for PS one), is a top notch and well-built peripheral for the console.

PS1 just now, then this screen - Reddit Booted up an old PS1 just now, then this screen - Reddit

While one can simply set their prompt to a plain string, there are a variety of techniques for making the prompt more dynamic and useful. Fantastic Night Dreams - Cotton Original (Japan) (SLPS-02034) is interesting. Gameplay and cutscenes are 320x240 progressive, while loading screens including bootup are 320x480 interlaced. I suppose digital scaler dropping for a second or two on switch is not a gameplay issue.Aside from the escape characters recognized by Bash, most terminals recognize special escape sequences that affect the terminal itself rather than printing characters. For example they might change the color of subsequent printed characters, move the cursor to an arbitrary location, or clear the screen. These escape sequences can be somewhat illegible and can vary from terminal to terminal, so they are documented in the terminfo database. To see what capabilities your terminal supports, run There's actually a reason you can't explain it: The original Sony documentation was referring to pillarboxing. The facts are these:

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